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Update for latest experimental
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monkeyman192 committed Jan 3, 2025
1 parent 382e07f commit 05ff316
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Showing 39 changed files with 385 additions and 383 deletions.
2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcAlienPuzzleTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xCB518E162606C6A1, NameHash = 0x3987E9FB)]
[NMS(GUID = 0xA81E11583EDABF4B, NameHash = 0x3987E9FB)]
public class GcAlienPuzzleTable : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x2D8EED3CB033DAC7, NameHash = 0x8069EA15)]
[NMS(GUID = 0xAC2E210B2C2B1318, NameHash = 0x8069EA15)]
public class GcBaseBuildingCostsTable : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x46F2C9FD43F7EB48, NameHash = 0x3D61DD26)]
[NMS(GUID = 0xC5062DF4506F0D06, NameHash = 0x3D61DD26)]
public class GcBaseBuildingPartsTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcBaseBuildingTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x7ABBE5838AD241FC, NameHash = 0xD1841E4D)]
[NMS(GUID = 0xDEF1C528B64BC139, NameHash = 0xD1841E4D)]
public class GcBaseBuildingTable : NMSTemplate
{
[NMS(Index = 16)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcCostTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x32CA52ABC9C20A6D, NameHash = 0xB7495A7C)]
[NMS(GUID = 0xE9AAB42F5AE67CBA, NameHash = 0xB7495A7C)]
public class GcCostTable : NMSTemplate
{
[NMS(Index = 3)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x186F186B35DC49AC, NameHash = 0xD56EAD1F)]
[NMS(GUID = 0x9E263CF1D2437309, NameHash = 0xD56EAD1F)]
public class GcCreatureBehaviourTrees : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcDamageMultiplier.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xEB75E72E7D42FA2C, NameHash = 0x814EEACD)]
[NMS(GUID = 0x13A9179A6B33E6F4, NameHash = 0x814EEACD)]
public class GcDamageMultiplier : NMSTemplate
{
[NMS(Index = 1)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xC28AABC895BFBC2, NameHash = 0xD25823AF)]
[NMS(GUID = 0x306BB504322B47EA, NameHash = 0xD25823AF)]
public class GcDamageMultiplierLookup : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xCE44C1BF0BEB5304, NameHash = 0xD4ED2AD7)]
[NMS(GUID = 0x6624EDD0CCAA3C3, NameHash = 0xD4ED2AD7)]
public class GcExperienceSpawnTable : NMSTemplate
{
[NMS(Index = 18)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcExplosionDataTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x93E8773839739E8A, NameHash = 0x61BD77C0)]
[NMS(GUID = 0x37E82F5C0C360E9E, NameHash = 0x61BD77C0)]
public class GcExplosionDataTable : NMSTemplate
{
[NMS(Index = 1)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcItemCostData.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x1CFB944112E24A3A, NameHash = 0xB8CF06C)]
[NMS(GUID = 0xA96534EFCFD346F0, NameHash = 0xB8CF06C)]
public class GcItemCostData : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcItemCostTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x9BEC6F9B911BA470, NameHash = 0x363A73C6)]
[NMS(GUID = 0xCC5ADB59283ADE66, NameHash = 0x363A73C6)]
public class GcItemCostTable : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x172934B163792321, NameHash = 0xD6A23EB9)]
[NMS(GUID = 0x6AE8B01CF486F082, NameHash = 0xD6A23EB9)]
public class GcMissionCommunityData : NMSTemplate
{
[NMS(Index = 1)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xAEF966583B586ABC, NameHash = 0x8F50F897)]
[NMS(GUID = 0x4014521362B03592, NameHash = 0x8F50F897)]
public class GcMissionSchedulesTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcMissionTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x838451A9E11647E6, NameHash = 0x4E2556EB)]
[NMS(GUID = 0x250A200D5266A4E6, NameHash = 0x4E2556EB)]
public class GcMissionTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcModSettings.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x994EFDCC977485D6, NameHash = 0x952196ED)]
[NMS(GUID = 0x3E3D9932AA561B6E, NameHash = 0x952196ED)]
public class GcModSettings : NMSTemplate
{
[NMS(Index = 0)]
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4 changes: 2 additions & 2 deletions libMBIN/Source/NMS/GameComponents/GcModSettingsInfo.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x46D959E5BB271880, NameHash = 0x375BF10B)]
[NMS(GUID = 0x5C961BFB7AAC01B5, NameHash = 0x375BF10B)]
public class GcModSettingsInfo : NMSTemplate
{
[NMS(Index = 8)]
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[NMS(Index = 4)]
/* 0x020 */ public ulong LastUpdated;
[NMS(Index = 5)]
/* 0x028 */ public ushort LoadOrder;
/* 0x028 */ public ushort ModPriority;
[NMS(Index = 1)]
/* 0x02A */ public NMSString0x80 Author;
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcNGuiLayerData.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x18391720734CEAF0, NameHash = 0xA151C99F)]
[NMS(GUID = 0x48FAB92C60095A4E, NameHash = 0xA151C99F)]
public class GcNGuiLayerData : NMSTemplate
{
[NMS(Index = 1)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x554D571AF17E7F25, NameHash = 0xD6BF3EB3)]
[NMS(GUID = 0xC3B151CC60BB2039, NameHash = 0xD6BF3EB3)]
public class GcNGuiSpecialTextStyles : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcPlayerDamageTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xDE3A55E7992782BD, NameHash = 0xE2349289)]
[NMS(GUID = 0x8B238D7C4CFE46AF, NameHash = 0xE2349289)]
public class GcPlayerDamageTable : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x8F1C2DBC0DD37582, NameHash = 0xBEA4D836)]
[NMS(GUID = 0x45956F5166A0F100, NameHash = 0xBEA4D836)]
public class GcProceduralTechnologyTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcProductData.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x93AA6DCDF82D2B23, NameHash = 0x5C7DD06F)]
[NMS(GUID = 0x279ED224EF829416, NameHash = 0x5C7DD06F)]
public class GcProductData : NMSTemplate
{
[NMS(Index = 12)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcProductTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x719D7D7FB5D3B570, NameHash = 0x6EDC332)]
[NMS(GUID = 0x44A08FE513C2CD62, NameHash = 0x6EDC332)]
public class GcProductTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcProjectileDataTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xD8AF927BA86DC334, NameHash = 0x4BE4494B)]
[NMS(GUID = 0x13BAE1C7BCD815F9, NameHash = 0x4BE4494B)]
public class GcProjectileDataTable : NMSTemplate
{
[NMS(Index = 1)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcRealityManagerData.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xB249DA5FE95C2124, NameHash = 0xEDA97B90)]
[NMS(GUID = 0x5835758F417EB3A7, NameHash = 0xEDA97B90)]
public class GcRealityManagerData : NMSTemplate
{
[NMS(Index = 63, Size = 0x9, EnumType = typeof(GcRealitySubstanceCategory.SubstanceCategoryEnum))]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcRecipeTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xD25065EE6572F147, NameHash = 0xEDC78ED)]
[NMS(GUID = 0xB4BDA220D505A7D0, NameHash = 0xEDC78ED)]
public class GcRecipeTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcRewardTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x1B4831C5B109ED04, NameHash = 0x67E289CF)]
[NMS(GUID = 0x99134C06CCF0C2C9, NameHash = 0x67E289CF)]
public class GcRewardTable : NMSTemplate
{
[NMS(Index = 1)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcStatDefinitionTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x63747D6992648355, NameHash = 0x26731382)]
[NMS(GUID = 0xA764C843CA59EE0E, NameHash = 0x26731382)]
public class GcStatDefinitionTable : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xD1D5058861DCEEC9, NameHash = 0x466CC80B)]
[NMS(GUID = 0x81973CF091F38865, NameHash = 0x466CC80B)]
public class GcStatusMessageDefinitions : NMSTemplate
{
[NMS(Index = 1)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcSubstanceTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xD97314D7F0A50A3D, NameHash = 0x7A9FBCC1)]
[NMS(GUID = 0x7600D3D3FD32B803, NameHash = 0x7A9FBCC1)]
public class GcSubstanceTable : NMSTemplate
{
[NMS(Index = 1)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcTechnologyTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xBB4B6E5EE0560C0C, NameHash = 0x14FDBFDE)]
[NMS(GUID = 0xD1BEB44DF6472AC2, NameHash = 0x14FDBFDE)]
public class GcTechnologyTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcVibrationDataTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x617738D45CA39D41, NameHash = 0x95A6BF76)]
[NMS(GUID = 0x2578DFB6BFB7F9EA, NameHash = 0x95A6BF76)]
public class GcVibrationDataTable : NMSTemplate
{
[NMS(Index = 0)]
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