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🧪 Test URP (perf: multiple micro-optimizations) #37

🧪 Test URP (perf: multiple micro-optimizations)

🧪 Test URP (perf: multiple micro-optimizations) #37

Triggered via pull request October 12, 2025 10:49
@claasicclaasic
synchronize #375
Status Success
Total duration 10m 46s
Artifacts

test-urp.yml

on: pull_request_target
⚙️ Setup
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⚙️ Setup
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20 errors and 40 warnings
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader.
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader.
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise256/LDR_LLL1_0.png.
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader.
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
🧪 Run tests (6000.2.7f2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise16/L/LDR_LLL1_0.png.
🧪 Run tests (6000.2.7f2)
NullReferenceException: Object reference not set to an instance of an object
🧪 Run tests (6000.2.7f2)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader.
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise64/L/LDR_LLL1_0.png.
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png.
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader.
🧪 Run tests (6000.3.0b5)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute.
🧪 Run tests (6000.3.0b5)
NullReferenceException: Object reference not set to an instance of an object
🧪 Run tests (6000.3.0b5)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.7f2)
Import Error Code:(5)
🧪 Run tests (6000.2.7f2)
Import Error Code:(5)
🧪 Run tests (6000.2.7f2)
Import Error Code:(5)
🧪 Run tests (6000.2.7f2)
Import Error Code:(5)
🧪 Run tests (6000.2.7f2)
Import Error Code:(5)
🧪 Run tests (6000.2.7f2)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.2.7f2)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.2.7f2)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.2.7f2)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.2.7f2)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.3.0b5)
Import Error Code:(5)
🧪 Run tests (6000.3.0b5)
Import Error Code:(5)
🧪 Run tests (6000.3.0b5)
Import Error Code:(5)
🧪 Run tests (6000.3.0b5)
Import Error Code:(5)
🧪 Run tests (6000.3.0b5)
Import Error Code:(5)
🧪 Run tests (6000.3.0b5)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.3.0b5)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.3.0b5)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.3.0b5)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (6000.3.0b5)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffect.cs(33,24): warning CS0628: 'UIEffect.m_ColorGlow': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffect.cs(30,25): warning CS0628: 'UIEffect.m_Color': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffect.cs(27,25): warning CS0628: 'UIEffect.m_ColorIntensity': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffect.cs(23,31): warning CS0628: 'UIEffect.m_ColorFilter': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffect.cs(20,25): warning CS0628: 'UIEffect.m_ToneIntensity': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffect.cs(16,30): warning CS0628: 'UIEffect.m_ToneFilter': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffectReplica.cs(22,33): warning CS0628: 'UIEffectReplica.m_CustomRoot': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffectReplica.cs(19,24): warning CS0628: 'UIEffectReplica.m_AllowToModifyMeshShape': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
/github/workspace/Packages/src/Runtime/UIEffectReplica.cs(16,25): warning CS0628: 'UIEffectReplica.m_SamplingScale': new protected member declared in sealed type
🧪 Run tests (6000.0.59f2)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(44,25): warning CS0628: 'UIEffect.m_SamplingWidth': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(40,25): warning CS0628: 'UIEffect.m_SamplingIntensity': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(36,34): warning CS0628: 'UIEffect.m_SamplingFilter': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(33,24): warning CS0628: 'UIEffect.m_ColorGlow': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(30,25): warning CS0628: 'UIEffect.m_Color': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(27,25): warning CS0628: 'UIEffect.m_ColorIntensity': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(23,31): warning CS0628: 'UIEffect.m_ColorFilter': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(20,25): warning CS0628: 'UIEffect.m_ToneIntensity': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
/github/workspace/Packages/src/Runtime/UIEffect.cs(16,30): warning CS0628: 'UIEffect.m_ToneFilter': new protected member declared in sealed type
🧪 Run tests (6000.1.17f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.