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🧪 Test URP (develop) #6

🧪 Test URP (develop)

🧪 Test URP (develop) #6

Triggered via push April 15, 2025 10:14
Status Success
Total duration 10m 55s
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test-urp.yml

on: push
⚙️ Setup
6s
⚙️ Setup
Matrix: 🧪 Run tests
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30 warnings
🧪 Run tests (6000.0.46f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(639) (on vulkan)
🧪 Run tests (6000.0.46f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(639) (on glcore)
🧪 Run tests (6000.0.46f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on vulkan)
🧪 Run tests (6000.0.46f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on glcore)
🧪 Run tests (6000.0.46f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.46f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.46f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.46f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.46f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.46f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.2.0a8)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on vulkan)
🧪 Run tests (6000.2.0a8)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on glcore)
🧪 Run tests (6000.2.0a8)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on vulkan)
🧪 Run tests (6000.2.0a8)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on glcore)
🧪 Run tests (6000.2.0a8)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a8)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a8)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a8)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a8)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a8)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.1.0b14)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on vulkan)
🧪 Run tests (6000.1.0b14)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on glcore)
🧪 Run tests (6000.1.0b14)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on vulkan)
🧪 Run tests (6000.1.0b14)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on glcore)
🧪 Run tests (6000.1.0b14)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b14)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b14)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b14)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b14)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b14)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.