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Updating Unit Skillmaps (#6646)
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kiki-lee committed Jan 28, 2025
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6 changes: 3 additions & 3 deletions docs/courses/csintro/blocks/unit-1/skillmap.md
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## lab-01-04-and-05

* layout: manual
* name: Eat it all! and Eat some more!
* name: Eat it all! & Eat some more!
* description: In these labs, we will write a game where the player must eat all the food
which appears--while avoiding an enemy which bounces around the screen!

### lab-01-04-part1

* name: Lab 1.4 Part 1 A screen full of food
* name: Lab 1.4 Part 1 A Screen Full of Food
* description: Add food sprites to the screen at random locations
* type: tutorial
* next: lab-01-04-part2
Expand All @@ -78,7 +78,7 @@ which appears--while avoiding an enemy which bounces around the screen!

### lab-01-04-part2

* name: Lab 1.4 Part 2 Eat it all!
* name: Lab 1.4 Part 2 Eat It All!
* description: Add food sprites to the screen at random locations
* type: tutorial
* next: lab-01-04-part3
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14 changes: 7 additions & 7 deletions docs/courses/csintro/blocks/unit-2/lab0201-part1.md
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# Lab 2.1 Part 1: Shooting gallery
# Lab 2.1 Part 1: Aiming Gallery

## Fire away! @showdialog
## Fire Away! @showdialog

In this lab, you will learn about event handlers and how they can be used
in your projects.

You also will learn ways to play sounds.

## Step right up!
## Step Right Up!

We will be creating a "shooting gallery" game.
First, let's add a hero sprite to our project.
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controller.moveSprite(heroSprite)
```

## Press the button!
## Press the Button!

Let's add our first event handler.

Expand All @@ -48,7 +48,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
})
```

## Projectile ... what?
## Projectile ... What?

Now, let's launch a *projectile* every time the player presses the **A** button.

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})
```

## Fire away!
## Fire Away! Again!

Let's add some blocks so that the projectile looks like it was launched
by the player.
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})
```

## Get a move on!
## Get A Move On!

It's not much of a projectile if it doesn't move! Let's make the projectile
move up the screen when it is launched.
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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0201-part2.md
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# Lab 2.1 Part 2: Shooting gallery
# Lab 2.1 Part 2: Here Come the Enemies!

## Here come the enemies! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0201-part3.md
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# Lab 2.1 Part 3: Shooting gallery
# Lab 2.1 Part 3: Villains Be Gone!

## Villains be gone! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0201-part4.md
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# Lab 2.1 Part 4: Shooting gallery
# Lab 2.1 Part 4: Collision Alert!

## Collision alert! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0201-part5.md
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# Lab 2.1 Part 5 (BONUS): Shooting gallery
# Lab 2.1 Part 5 (BONUS): Pew, Pew!

## BONUS -- Pew pew! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0202-part1.md
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# Lab 2.2 Part 1: Introduction to variables
# Lab 2.2 Part 1: How Old Are You?

## Introduction to variables @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0202-part2.md
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# Lab 2.2 Part 2: Introduction to variables
# Lab 2.2 Part 2: How Many Items?

## How many items? @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0203.md
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# Lab 2.3: Variables and math
# Lab 2.3: Variables and Math

## Variables and math! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0204.md
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# Lab 2.4: Silly story time!
# Lab 2.4: Silly Story Time!

## Silly stories @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0205-part1.md
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# Lab 2.5 Part 1: Guess what!
# Lab 2.5 Part 1: Pick a Number!

## Pick a number! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0205-part2.md
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# Lab 2.5 Part 2: Guess what!
# Lab 2.5 Part 2: Can You Even?

## Is it even? @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0205-part3.md
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# Lab 2.5 Part 3: Guess what!
# Lab 2.5 Part 3: Magic Four Ball!

## Magic four ball! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0206-part1.md
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# Lab 2.6 Part 1: Changing conditions
# Lab 2.6 Part 1: Only Room for Two of Us!

## There's only room for three of us! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0206-part2.md
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# Lab 2.6 Part 2: Changing conditions
# Lab 2.6 Part 2: Here Come the Enemies ... Faster!

## Here come the enemies ... faster! @showdialog

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2 changes: 1 addition & 1 deletion docs/courses/csintro/blocks/unit-2/lab0206-part3.md
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# Lab 2.6 Part 3: Changing conditions
# Lab 2.6 Part 3: Not So Fast!

## Not too fast! @showdialog

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4 changes: 2 additions & 2 deletions docs/courses/csintro/blocks/unit-2/lab0206-part4.md
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# Lab 2.6 Part 4: Changing conditions
# Lab 2.6 Part 4: Starting Difficulty

## Starting difficulty @showdialog
## Starting Difficulty @showdialog

Let's update your game so that the player can choose a difficulty level!

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