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Pull requests: microsoft/DirectXShaderCompiler
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Fix Internal Compiler error: cast<X>() argument of incompatible type!…
#7018
opened Nov 22, 2024 by
fengliancanxue
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PIX: split vector alloca writes to enable debug instrumentation
#6990
opened Oct 29, 2024 by
jeffnn
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[SPIR-V] Allow built-in object types as arguments to SpirvType
#6951
opened Oct 8, 2024 by
cassiebeckley
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Switch from llvm::StringRef to char* for Toggle name to prevent static initializers
#6949
opened Oct 7, 2024 by
chrdavis
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Support SV_DispatchGrid semantic in a nested record
#6931
opened Sep 24, 2024 by
tcorringham
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Bump cryptography from 42.0.4 to 43.0.1 in /utils/git
dependencies
Pull requests that update a dependency file
python
Pull requests that update Python code
#6894
opened Sep 4, 2024 by
dependabot
bot
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Replace reachable llvm_unreachable with errors in HLSignatureLower
#6888
opened Aug 29, 2024 by
tex3d
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Update directx headers to facilitate future updates
#6856
opened Aug 9, 2024 by
Nielsbishere
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Added implementation for ID3D12FunctionReflection1::GetDesc1
#6827
opened Jul 25, 2024 by
Nielsbishere
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[Sema] Prevent unwanted conversions related to ResourceDescriptorHeap/SamplerDescriptorHeap
#6780
opened Jul 13, 2024 by
mateeeeeee
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For future reference: static linking across different platforms
#6741
opened Jul 1, 2024 by
Nielsbishere
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fix MultiByte <-> WideChar conversion return value on linux
#6725
opened Jun 26, 2024 by
exoticorn
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Fix non-determinism in Reassociate caused by address coincidences
#6665
opened May 31, 2024 by
lizhengxing
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Reassociate: add global reassociation algorithm (#6598)
#6641
opened May 21, 2024 by
lizhengxing
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Updated in the last three days: updated:>2024-11-21.