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I use the case to debug, I find that the min16float4 (0.00000000,0.00000000,0.00000000,0.00000000) 's type is VectorTyID, and when i add the code as below, it can be compiled successfully.
or its type should not be VectorTyID?
As this is a long-standing issue I'm afraid that we're unlikely to be able to spend time working on this in the short term. However, it looks like you have a fix! Would you be up for building a PR, including some test cases, for this fix? If so, we'd be happy to merge it.
As this is a long-standing issue I'm afraid that we're unlikely to be able to spend time working on this in the short term. However, it looks like you have a fix! Would you be up for building a PR, including some test cases, for this fix? If so, we'd be happy to merge it.
Thanks!
I am not familiar with the code, so the fix may not be optimal. I will try to build a PR.
fengliancanxue
pushed a commit
to fengliancanxue/DirectXShaderCompiler
that referenced
this issue
Nov 22, 2024
Description
Internal Compiler error: cast() argument of incompatible type!
Steps to Reproduce
https://godbolt.org/z/n9h3oP9a3
Actual Behavior
Compile error
Environment
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