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Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.

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michal-z/eneida

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eneida

Project goals:

  • Create interesting, real-time animations by writing simple, low-level code.
  • Explore math, procedural generation techniques and audio programming.
  • Eventually, create a demoscene production and submit it to a demo party.

Project info:

  • Code is fully standalone, it compiles by running make.bat on any Windows 10 machine (no Visual Studio or any other software is needed).
  • No external headers or libs are required (not even system or libc headers).
  • Only external functions used are LoadLibrary and GetProcAddress. Everything else is loaded at runtime.
  • Linker (lld), C compiler (clang) and HLSL compiler (dxc) are all included in the build folder.

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Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.

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