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Updated Zeppelin Tech
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LordR19 committed Dec 30, 2023
1 parent 77f8189 commit 883d0ba
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Expand Up @@ -31,6 +31,7 @@ AI
Fixes
- Foreign Scientists now start with 0 instead of -20 experience.
- Engineers become busy if there is an ongoing project.
- Added Modifier back to Zeppelin Technology

Internal
- Seperated Vanilla Buildings and Technologies in specific Files with all changes marked. This makes it easier to compare to Vanilla and other mods.
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ zeppelins = {
category = military #Morgenröte: changed the category from society

modifier = {
# state_market_access_price_impact = 0.05 #Morgenröte: Deactivated this effect
state_market_access_price_impact = 0.05
}

unlocking_technologies = {
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