I'm a researcher and educator specializing in the Philosophy of Artificial Intelligence (AI) and Human Factors within AI systems, particularly from a computer science perspective. My work investigates how AI can be ethically developed and integrated into human environments, focusing on bias mitigation, emotional intelligence, current and future benchmarks, and the extended cognition hypothesis.
- Philosophy of AI: Ethical implications of AI systems, theories of AI consciousness, and the philosophical foundations of AI-driven decision-making.
- Human Factors in AI: Interdisciplinary research on human-AI interaction, emotional intelligence in AI, and usability of AI systems from a cognitive science and computer science standpoint.
- Duck-Rabbit Φ Game: An interactive philosophy game designed for children that introduces fundamental philosophical concepts through engaging storytelling and interactive gameplay. This game aims to foster critical thinking and philosophical inquiry among young audiences. [Playable version coming soon to my website!]
I regularly teach courses in Philosophy, Ethics, and STEM-related subjects at the college level. My approach emphasizes critical thinking, applied ethics, and the thoughtful integration of AI into education.
Alongside my academic work, I am an artist focusing on existential aesthetics and AI-generated art. My artistic projects explore the intersections between technology, identity, and the human condition, serving as an expressive complement to my academic research.
Feel free to reach out for collaborations, speaking engagements, or questions:
- Email: [[email protected]]
- GitHub: [github.com/maxaeon]
- Website: maparks.com