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Reign of Darkness

An InfiniMiner/Minecraft inspired game.

Features

  • Survival and Creative modes
  • World generation with trees and ore
  • Hovercrafts and craftable helicopters
  • Health
  • Guns, ammo, army stuff
  • A story line (Sort of)
  • Some other stuff, I forgot

TO-DO

  • Structures generated in worldgen like army bases and tents, etc
  • Get Windows build working.
  • Write up the story line (With wars with mechs against humans and stuff)

Created by Conno123009

Based off Minetest: Copyright (c) 2010-2013 Perttu Ahola [email protected] and contributors (see source file comments and the version control log)

This game is not finished!

  • Don't expect it to work as well as a finished game will.
  • Please report any bugs. When doing that, debug.txt is useful.

Temporary Logo by: http://www.visualpharm.com

Default Controls

  • WASD: move
  • Space: jump/climb
  • Shift: sneak/go down
  • Q: drop item
  • I: inventory
  • Mouse: turn/look
  • Mouse left: dig/punch
  • Mouse right: place/use
  • Mouse wheel: select item
  • Esc: pause menu
  • T: chat
  • Settable in the configuration file, see the section below.

Paths (Outdated)

$bin - Compiled binaries $share - Distributed read-only data $user - User-created modifiable data

Windows .zip / RUN_IN_PLACE source: $bin = bin $share = . $user = .

Linux installed: $bin = /usr/bin $share = /usr/share/minetest $user = ~/.minetest

OS X: $bin = ? $share = ? $user = ~/Library/Application Support/minetest

World directory

  • Worlds can be found as separate folders in: $user/worlds/

Configuration file:

  • Default location: $user/minetest.conf
  • It is created by the game when it is run the first time.
  • A specific file can be specified on the command line: --config

Command-line options:

  • Use --help

Compiling on GNU/Linux:

Install dependencies. Here's an example for Debian/Ubuntu: $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev cmake make gcc bzip libbz2-dev

Download source, extract (this is the URL to the latest of source repository, which might not work at all times): $ wget https://github.com/Reign-of-Darkness/Reign-of-Darkness/tarball/master -O master.tar.gz $ tar xf master.tar.gz $ cd Reign-of-Darkness (or whatever)

Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 $ make -j2

or make a final version: $ cmake . $ make

Run it: $ cd bin $ ./minetest

  • Use cmake . -LH to see all CMake options and their current state
  • If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
  • You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
  • You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=
    • Debug build is slower, but gives much more useful output in a debugger
  • If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source

CMake options

General options:

BUILD_CLIENT - Build Reign of Darkness client
BUILD_SERVER - Build Reign of Darkness server
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
RelWithDebInfo - Release build with Debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
ENABLE_GETTEXT - Build with Gettext; Allows using translations
ENABLE_GLES - Search for Open GLES headers & libraries and use them
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
DISABLE_LUAJIT - Do not search for LuaJIT headers & library
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF - Enable profiling using GProf
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)

Library specific options:

BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll

GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR - directory where zlib.h is located
ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib

Compiling on Windows:

  • This section is outdated and I can't get it to work. If you do, please tell me :)

  • You need:

  • Steps:

    • Select a directory called DIR hereafter in which you will operate.
    • Make sure you have CMake and a compiler installed.
    • Download all the other stuff to DIR and extract them into there. ("extract here", not "extract to packagename/") NOTE: zlib125dll.zip needs to be extracted into zlib125dll
    • All those packages contain a nice base directory in them, which should end up being the direct subdirectories of DIR.
    • You will end up with a directory structure like this (+=dir, -=file):

    • DIR
      • zlib-1.2.5.tar.gz
      • zlib125dll.zip
      • irrlicht-1.7.1.zip
      • 110214175330.zip (or whatever, this is the minetest source)
      • zlib-1.2.5
        • zlib.h
        • win32 ...
      • zlib125dll
        • readme.txt
        • dll32 ...
      • irrlicht-1.7.1
        • lib
        • include ...
      • gettext (optional) +bin +include +lib
      • Reign of Darkness
        • src
        • doc
        • CMakeLists.txt ...
      • libvorbis-1.3.3.zip + lib + include ...
      • libogg-1.3.0.zip + lib + include ...

    • Start up the CMake GUI
    • Select "Browse Source..." and select DIR/Reign of Darkness
    • Now, if using MSVC:
      • Select "Browse Build..." and select DIR/Reign of Darkness-build
    • Else if using MinGW:
      • Select "Browse Build..." and select DIR/Reign of Darkness
    • Select "Configure"
    • Select your compiler
    • It will warn about missing stuff, ignore that at this point. (later don't)
    • Make sure the configuration is as follows (note that the versions may differ for you):

    BUILD_CLIENT                         [X]<br/>
    BUILD_SERVER                       [  ]<br/>
    CMAKE_BUILD_TYPE             Release<br/>
    CMAKE_INSTALL_PREFIX     DIR/minetest-install<br/>
    IRRLICHT_SOURCE_DIR       DIR/irrlicht-1.7.1<br/>
    RUN_IN_PLACE                        [X]<br/>
    WARN_ALL                                 [  ]<br/>
    ZLIB_DLL                                    DIR/zlib125dll/dll32/zlibwapi.dll<br/>
    ZLIB_INCLUDE_DIR                 DIR/zlib-1.2.5<br/>
    ZLIB_LIBRARIES                       DIR/zlib125dll/dll32/zlibwapi.lib<br/>
    LIBVORBIS_INCLUDE_DIR    DIR/libvorbis-1.3.3/include<br/>
    LIBVORBIS_LIBRARIES           DIR/libvorbis.dll<br/>
        LIBVORBISFILE_INCLUDE_DIR    DIR/libvorbis-1.3.3/include<br/>
        LIBVORBISFILE_LIBRARIES           DIR/libvorbisfile.dll<br/>
        LIBOGG_INCLUDE_DIR          DIR/libogg-1.3.0/include<br/>
        LIBOGG_LIBRARIES                DIR/libogg.dll<br/>
    GETTEXT_BIN_DIR                  DIR/gettext/bin<br/>
    GETTEXT_INCLUDE_DIR       DIR/gettext/include<br/>
    GETTEXT_LIBRARIES             DIR/gettext/lib/intl.lib<br/>
    GETTEXT_MSGFMT                 DIR/gettext/bin/msgfmt<br/>
        OPENAL_INCLUDE_DIR=C:\Program Files (x86)\OpenAL\include<br/>
        OPENAL_LIBRARIES=C:\Program Files (x86)\OpenAL\lib\OpenAL32.lib<br/>
    

    • Hit "Configure"
    • Hit "Configure" once again 8)
    • If something is still coloured red, you have a problem.
    • Hit "Generate" If using MSVC:
      • Open the generated minetest.sln
      • The project defaults to the "Debug" configuration. Make very sure to select "Release", unless you want to debug some stuff (it's slower and might not even work at all)
      • Build the ALL_BUILD project
      • Build the INSTALL project
      • You should now have a working game with the executable in DIR/minetest-install/bin/minetest.exe
      • Additionally you may create a zip package by building the PACKAGE project. If using MinGW:
      • Using the command line, browse to the build directory and run 'make' (or mingw32-make or whatever it happens to be)
      • You may need to copy some of the downloaded DLLs into bin/, see what running the produced executable tells you it doesn't have.
      • You should now have a working game with the executable in DIR/minetest/bin/minetest.exe

License of Minetest textures and sounds Some of this may be outdated. Extremely sorry!

This applies to textures and sounds contained in the main Minetest distribution.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/

Mods

Most mods contain their license in its respective directory.

Authors of media files

Everything not listed in here: Copyright (C) 2010-2012 celeron55, Perttu Ahola [email protected]

BlockMen: textures/base/pack/menuheader.png

erlehmann: misc/minetest-icon-24x24.png misc/minetest-icon.ico misc/minetest-icon.svg textures/base/pack/logo.png

License of source code

Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola [email protected]

This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Irrlicht

This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/

The Irrlicht Engine License

Copyright © 2002-2005 Nikolaus Gebhardt

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

JThread

This program uses the JThread library. License for JThread follows:

Copyright (c) 2000-2006 Jori Liesenborgs ([email protected])

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Lua

Lua is licensed under the terms of the MIT license reproduced below. This means that Lua is free software and can be used for both academic and commercial purposes at absolutely no cost.

For details and rationale, see http://www.lua.org/license.html .

Copyright (C) 1994-2008 Lua.org, PUC-Rio.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Fonts

DejaVu Sans Mono:

Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)

Bitstream Vera Fonts Copyright:

Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.

Arev Fonts Copyright:

Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.

Liberation Fonts Copyright:

Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.

DroidSansFallback:

Copyright (C) 2008 The Android Open Source Project

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

 http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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