This guide provides steps to setup the SK-AM62B-P1 and to cross-compile an LVGL application to run it the target.
You can purchase the SK-AM62B-P1 board from TI website.
The default buffering is fbdev.
Frame buffer, 1 thread
Name | Avg. CPU | Avg. FPS | Avg. time | render time | flush time |
---|---|---|---|---|---|
Empty screen | 37.00% | 24 | 14 | 5 | 9 |
Moving wallpaper | 86.00% | 15 | 57 | 48 | 9 |
Single rectangle | 14.00% | 28 | 1 | 1 | 0 |
Multiple rectangles | 35.00% | 28 | 10 | 6 | 4 |
Multiple RGB images | 79.00% | 29 | 27 | 18 | 9 |
Multiple ARGB images | 70.00% | 29 | 22 | 13 | 9 |
Rotated ARGB images | 85.00% | 23 | 36 | 27 | 9 |
Multiple labels | 73.00% | 27 | 24 | 15 | 9 |
Screen sized text | 88.00% | 18 | 48 | 39 | 9 |
Multiple arcs | 75.00% | 28 | 24 | 15 | 9 |
Containers | 44.00% | 27 | 12 | 10 | 2 |
Containers with overlay | 88.00% | 15 | 57 | 48 | 9 |
Containers with opa | 72.00% | 22 | 31 | 26 | 5 |
Containers with opa_layer | 91.00% | 15 | 58 | 49 | 9 |
Containers with scrolling | 86.00% | 26 | 31 | 22 | 9 |
Widgets demo | 30.00% | 24 | 14 | 11 | 3 |
All scenes avg. | 65.00% | 23 | 29 | 22 | 7 |
Frame buffer, 4 threads
Name | Avg. CPU | Avg. FPS | Avg. time | render time | flush time |
---|---|---|---|---|---|
Empty screen | 37.00% | 24 | 14 | 5 | 9 |
Moving wallpaper | 80.00% | 28 | 28 | 19 | 9 |
Single rectangle | 11.00% | 28 | 1 | 1 | 0 |
Multiple rectangles | 37.00% | 29 | 12 | 8 | 4 |
Multiple RGB images | 54.00% | 27 | 19 | 10 | 9 |
Multiple ARGB images | 56.00% | 28 | 18 | 9 | 9 |
Rotated ARGB images | 66.00% | 29 | 21 | 12 | 9 |
Multiple labels | 56.00% | 28 | 17 | 8 | 9 |
Screen sized text | 75.00% | 27 | 25 | 16 | 9 |
Multiple arcs | 56.00% | 28 | 17 | 8 | 9 |
Containers | 36.00% | 27 | 10 | 8 | 2 |
Containers with overlay | 83.00% | 22 | 36 | 27 | 9 |
Containers with opa | 57.00% | 28 | 16 | 14 | 2 |
Containers with opa_layer | 77.00% | 24 | 31 | 26 | 5 |
Containers with scrolling | 71.00% | 28 | 23 | 14 | 9 |
Widgets demo | 29.00% | 26 | 11 | 8 | 3 |
All scenes avg. | 55.00% | 26 | 18 | 12 | 6 |
The other configurations are:
- DRM
- Wayland
Any of these buffering strategies can be used with multiple threads to render the frames.
Check out SK-AM62B-P1 in action, running LVGL's benchmark demo:
-
MCU:
- AM625 with Quad 64-bit Arm Cortex-A53 up to 1.4GHz
- 1 Arm Cortex-M4F
-
RAM: 2GB DDR4
- 16-bits data bus with inline EEC
- Supports speeds up to 1600 MT/s
-
Flash: 32GB SD
-
GPU: PowerVR
- Screen: HDMI 1920x1080 touchscreen
- 1 Type-A USB 2.0
- 1 Type-C dual-role device (DRD) USB 2.0 supports USB booting
- UART
- USB
- Onboard XDS110 Joint Test Action Group (JTAG) emulator
- 4 universal asynchronous receiver-transmitters (UARTs) via USB 2.0-B
- Ethernet
This document from TI provides detailed information for the hardware setup
-
Connect to the board the following:
- UART
- Power
- Screen (HDMI)
- Ethernet (Connect the board to the same LAN the host is, the board obtains an IP address from DHCP)
-
SD card is needed to flash the image.
-
Follow the guide to download a pre-built
.wic
image -
Follow this guide to build the image with Yocto
- A tutorial to get lvgl recipe setup on Yocto is provided in LVGL official documentation - Yocto
-
-
If there are problems encountered flashing the SD card with BalenaEtcher as mentioned in the documentation, use this command instead:
# Mount the SD on your system and find where it was mounter (e.g.: sda, sdb) sudo dd if=path/to/am62-image.wic of=/dev/sdX bs=4M status=progress conv=fsync
-
The demo application should be displayed on the screen.
This guide was tested on Ubuntu 22.04 host.
-
Follow this tutorial to install and setup docker on your system.
-
Support to run arm64 docker containers on the host:
sudo apt-get install qemu-user-static docker run --rm --privileged multiarch/qemu-user-static --reset -p yes
sudo apt install picocom nmap
Clone the repository:
git clone --recurse-submodules https://github.com/lvgl/lv_port_texas_sk-am62b-p1.git
IMPORTANT:
-
default application from lv_port_linux runs the widget demo. To run the benchmark demo, modify
lv_port_linux/main.c
:/*Create a Demo*/ // lv_demo_widgets(); // lv_demo_widgets_start_slideshow(); lv_demo_benchmark();
-
The default lv_conf.h might not be the best configuration for the board. Feel free to replace the default lv_conf.h with one of the provided configurations in
lv_conf_example
folder.cp lv_conf_example/lv_conf_fb_4_threads.h lv_port_linux/lv_conf.h
Build the docker image and the lvgl benchmark application:
cd lv_port_texas_sk-am62b-p1
./scripts/docker_setup.sh --create-image
./scripts/docker_setup.sh --build-app
Run the executable on the target:
-
Get the IP of the target board:
-
Option 1: from the UART, on the board:
sudo picocom -b 115200 /dev/ttyUSB0 ## Then inside the console, log as "root", no password required ## Then retrieve the ip of the board ip a
-
Option 2: Get the IP from your host with nmap
## Find the IP of the board. You need to know your ip (ifconfig or ip a) ## HOST_IP should be built like this : ## If the ip is 192.168.1.86, in the following command HOST_IP = 192.168.1.0/24 nmap -sn <HOST_IP>/24 | grep am62xx
-
-
Then transfer the executable on the board:
scp lv_port_linux/bin/lvgl-app root@<BOARD_IP>:/root
-
Start the application
ssh root@<BOARD_IP> ## stop default presentation screen if it is running systemctl stop ti-apps-launcher ###################################### ## WARNING: do not stop these services if using wayland demo systemctl stop weston.socket systemctl stop weston.service ###################################### export LV_LINUX_FBDEV_DEVICE=/dev/fb1 ./lvgl-app
Some configurations are provided in the folder lvgl_conf_example
.
The default configuration used is lv_conf_fb_4_threads.h. To change the configuration, modify the lv_port_linux/lv_conf.h
file with the desired configuration.
The folder lv_port_linux
is an example of an application using LVGL.
LVGL is integrated as a submodule in the folder. To change the version of the library:
cd lv_port_linux
git checkout <branch_name_or_commit_hash>
The file main.c
is the default application provided and is configured to run the benchmark demo provided by LVGL library.
The main steps to create your own application are:
- Modify
main.c
- Add any folders and files to extend the functionalities
- Update
Dockerfile
to add any package - Modify
CMakeLists.txt
provided file to ensure all the required files are compiled and linked - Use the docker scripts provided to build the application for ARM64 architecture.
If there is any problem with the output folder generated permissions, modify the permissions:
sudo chown -R $(whoami):$(whoami) lv_port_linux/bin
This error can be printed when running the application:
[Warn] (1382.767, +37) lv_display_refr_timer: No draw buffer lv_refr.c:374
[Warn] (1382.804, +37) lv_display_refr_timer: No draw buffer lv_refr.c:374
[Warn] (1382.841, +37) lv_display_refr_timer: No draw buffer lv_refr.c:374
[Warn] (1382.878, +37) lv_display_refr_timer: No draw buffer lv_refr.c:374
To fix the issue find the existing fbdev available:
ls /dev/fb*
Export the variable to match the fbdev name:
export LV_LINUX_FBDEV_DEVICE=/dev/fb0
While running the application, if there is an error about XDG_RUNTIME_DIR
, add the following environment variable on the board.
export XDG_RUNTIME_DIR=/run/user/1000
CMake may have troubles with CMakeLists.txt changes with some variables setup. If there is any problem building, try to clean the build folder:
rm -rf lv_port_linux/build-arm64
If you find any issues with the development board feel free to open an Issue in this repository. For LVGL related issues (features, bugs, etc) please use the main lvgl repository.
If you found a bug and found a solution too please send a Pull request. If you are new to Pull requests refer to Our Guide to learn the basics.