v.0.9.9
This release is not save-game compatible with previous versions, due to the map changes
MAJOR:
- Compatibility with vanilla 2.6.2
- Greatly expanded history in a variety of regions, with new Frankish tribes, minor realms replacing Mauretaniania and the Cushites and a new setup in India, see the dev diary for a general overview: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-6#post-21825471
- Added a new government type: Sassanid government type for the Sassanids based on historical research on Persia
- Reworked many colours across the map, based upon: https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-project-colouring-the-world.915304/
- Overhauled the map of Mesopotamia and Western Persia, see on: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-4#post-21192710
- Ported over a religious tolerance system from Lux Invicta (credits to the team, thanks to Numahr for advice and recommendation)
- Disabled the vanilla religious conversion actions
- Added targeted decisions to convert vassals or prisoners, or convert to the religion of a spouse, consort or concubine
- Added a set of religious tolerance laws
- Modified the likelihood of provinces and rulers converting based upon laws and mentalities
- Divided the religions in five different categories based upon mentalities:
- Proselyte, good at converting others well but vulnerable to conversion from other branches within same religious group
- Ancestral, bad at converting others and very vulnerable to conversion from others
- Bastion of the Faith, bad at converting others but resistant against conversion from others
- Communitarian
- Sectarian
- Added decisions for powerful rulers to restore the Western Roman Empire or the Eastern Roman Empire with associated events
MINOR:
- Integrated Ancient Religions v0.38.1 "Actaeon", for compatibility with 2.6.1
- Disabled the Hellenism, Kemetism and Celtic revival events from ACR
- Removed the Promothean and Titan heresies from ACR
- Added the tribal Nasamones in Africa and changed the dejure of the local area to fit it
- Redesigned the dejure structure of Yemen and reworked Socotra
- Added characters to Constantinian, Syagrii, Ancii, Justinian, Vandalic, Aurelian, Vespasian, Severan, Basiliscan, Neposian and Theodosian dynasties
- Reworked Armorica to a more historical setup
- Reworked the vassals of Soissons to fit the old Roman provincial setup
- Tweaked the governments in East Africa
- Added 6 Monophysite provinces in Arabia
- Replaced ahistorical legions with historical ones: V Iovia (Moesia Superior), IV Flavia Felix (Moesia Superior), V Macedonica (Moesia)
- Moved III Augusta out of Northern Numidia and station it in Numidia Militania instead
- Added a rough Spanish translation of the installer
- Updated conditions for restoring most legions: you have to control the legion's home-duchy and be its dejure king
- Allowed female rulers to restore historical legions
- Improved the loading tips
- Improved bookmarks and era character descriptions
- Deepened Root West religion with reformation and holy order, courtesy of TurtleShroom
- Renamed 'Anglo' culture to 'Angle'
- Added some cultural localization for Old Frisian, by aap5454
- Removed the "Convert a Province" ambition that wasn't intended to be in the mod
- Added missing wealth check for Roman Reconquest CBs
- Moved the Insular holy site of Canterbury towards St. Albans
- Integrated the Nephew to the Purple sub-mod, courtesy of Sarcastik, see on: https://forum.paradoxplaza.com/forum/index.php?threads/submod-nephew-to-the-purple-v1-0.924148/
- Restricted WRE rulers from forming the empire of Italia
- Separated the Eagle Lake font to an optional sub-mod
- Fixed the issue with two counties named Scalabis Iulia in Iberia
- Modified the birthdates of Claffo Lethings's descendants for more realistic intervals and childbirths
- Prevented the ERE event about sending gold to the Ostrogths from firing if the two realms are at war
- Restored the ambitions that were removed for those who have Conclave in vanilla 2.5
- Enabled a few flavour events for the Thuringian, Frisian and Alamannian cultures, as well as one for Arians and a few for the Central Africans
- Added a decision for adopting the Bureaucratic government
- Added gods for Melchisedechians as well as African and Latin Solar Pagans
- Antinomians can now do incest, use more seduction and party more often
- Monatists and Donatists can no longer use the seduction focus, as per their religious beliefs
- Taoists can no longer hunt
- Rulers of Gothic duchies now use the Gothic/Protogerman/High German/Old English/German title "Druhtīnaz", literally "suffix for the leader of a war band"
- Lowered the amounts of event troops for Zenon, Theodoric and Odoacer
- Added additional checks to ensure that historical event troops disbands
- Made the barony of Aksum a historical vassal of the empire of Axum
- Fixed some positions and stray pixels in North Africa
- Pope should now convert back to the Nicene religion if converted
- Fixed the issue which caused the Roman Senate to become feudal
- Prevented Kemetics from using holy war and county conquest CB
- Added modifiers to make sure the Sassanid and ERE AI focus on historical areas
- Made Semitic pagans more likely to use the Tributary CB
- Added a date restriction to the pagan subjugation CB, to prevent pagans from subjugating before 800
- Added a prestige requirement to the Roman Reconquest CB for Roman sucessor states
- Added the Macronian, Gokturkish, Reudignian and Yathribi cultures
- Modified the Khwarezmian culture namelist
- Renamed and added some historical dynasties
- Prevented the AI from forming the kingdoms of Vindelica, Germania Inferior, Gallaecia, Tarraconensis, Maxima Sequanorum, Germanica Magna, Lugdunensis, Belgica, Africa and the the empire of Italy
- Restricted the conditions for forming the kingdom of Italy to prevent holders of Italia from forming it
- Added cultural title localisations for a variety of Germanic, Romance, Slavic and Celtic cultures
- Added some Zoroastrian and Hindu mercenaries
- Added new pagan religious heads
- Modified the elective succession law to prevent Persia from switching to it
- Added a reformed Sanamahi religion
- Added some flavour for the Manichean religion
- Soissons and Italy are now bureaucraticc
- Added Mazdeist, Zurvanist and Siyavashist schools of Zoroastrianism
- Added a special retinue for Picts
- Made the AI of a multitude of cultures less likely to pick the convert to liege religion decision
- Added government flavour for the Sassanids and Soissons
- Prevented vassals in Sassanid realms from forming Independence factions
- Added a gamerule for the experimental Rise of Islam feature
- Added cultural tribal buildings, courtesy of Fareoem
- Limited the distance at which Germanic Pagans can migrate
- Made unreformed pagans twice as likely to start independence factions
- Added Glycerius' assassination attempt in the Nepos startdate
- Moved Odoacer to Mantua and turned the initial war against Romulus Augustus into a rebellion