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v.0.9.9

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@loup99 loup99 released this 16 Oct 17:59
· 3358 commits to master since this release

This release is not save-game compatible with previous versions, due to the map changes

MAJOR:

  • Compatibility with vanilla 2.6.2
  • Greatly expanded history in a variety of regions, with new Frankish tribes, minor realms replacing Mauretaniania and the Cushites and a new setup in India, see the dev diary for a general overview: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-6#post-21825471
  • Added a new government type: Sassanid government type for the Sassanids based on historical research on Persia
  • Reworked many colours across the map, based upon: https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-project-colouring-the-world.915304/
  • Overhauled the map of Mesopotamia and Western Persia, see on: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-4#post-21192710
  • Ported over a religious tolerance system from Lux Invicta (credits to the team, thanks to Numahr for advice and recommendation)
    • Disabled the vanilla religious conversion actions
    • Added targeted decisions to convert vassals or prisoners, or convert to the religion of a spouse, consort or concubine
    • Added a set of religious tolerance laws
    • Modified the likelihood of provinces and rulers converting based upon laws and mentalities
    • Divided the religions in five different categories based upon mentalities:
      • Proselyte, good at converting others well but vulnerable to conversion from other branches within same religious group
      • Ancestral, bad at converting others and very vulnerable to conversion from others
      • Bastion of the Faith, bad at converting others but resistant against conversion from others
      • Communitarian
      • Sectarian
  • Added decisions for powerful rulers to restore the Western Roman Empire or the Eastern Roman Empire with associated events

MINOR:

  • Integrated Ancient Religions v0.38.1 "Actaeon", for compatibility with 2.6.1
  • Disabled the Hellenism, Kemetism and Celtic revival events from ACR
  • Removed the Promothean and Titan heresies from ACR
  • Added the tribal Nasamones in Africa and changed the dejure of the local area to fit it
  • Redesigned the dejure structure of Yemen and reworked Socotra
  • Added characters to Constantinian, Syagrii, Ancii, Justinian, Vandalic, Aurelian, Vespasian, Severan, Basiliscan, Neposian and Theodosian dynasties
  • Reworked Armorica to a more historical setup
  • Reworked the vassals of Soissons to fit the old Roman provincial setup
  • Tweaked the governments in East Africa
  • Added 6 Monophysite provinces in Arabia
  • Replaced ahistorical legions with historical ones: V Iovia (Moesia Superior), IV Flavia Felix (Moesia Superior), V Macedonica (Moesia)
  • Moved III Augusta out of Northern Numidia and station it in Numidia Militania instead
  • Added a rough Spanish translation of the installer
  • Updated conditions for restoring most legions: you have to control the legion's home-duchy and be its dejure king
  • Allowed female rulers to restore historical legions
  • Improved the loading tips
  • Improved bookmarks and era character descriptions
  • Deepened Root West religion with reformation and holy order, courtesy of TurtleShroom
  • Renamed 'Anglo' culture to 'Angle'
  • Added some cultural localization for Old Frisian, by aap5454
  • Removed the "Convert a Province" ambition that wasn't intended to be in the mod
  • Added missing wealth check for Roman Reconquest CBs
  • Moved the Insular holy site of Canterbury towards St. Albans
  • Integrated the Nephew to the Purple sub-mod, courtesy of Sarcastik, see on: https://forum.paradoxplaza.com/forum/index.php?threads/submod-nephew-to-the-purple-v1-0.924148/
  • Restricted WRE rulers from forming the empire of Italia
  • Separated the Eagle Lake font to an optional sub-mod
  • Fixed the issue with two counties named Scalabis Iulia in Iberia
  • Modified the birthdates of Claffo Lethings's descendants for more realistic intervals and childbirths
  • Prevented the ERE event about sending gold to the Ostrogths from firing if the two realms are at war
  • Restored the ambitions that were removed for those who have Conclave in vanilla 2.5
  • Enabled a few flavour events for the Thuringian, Frisian and Alamannian cultures, as well as one for Arians and a few for the Central Africans
  • Added a decision for adopting the Bureaucratic government
  • Added gods for Melchisedechians as well as African and Latin Solar Pagans
  • Antinomians can now do incest, use more seduction and party more often
  • Monatists and Donatists can no longer use the seduction focus, as per their religious beliefs
  • Taoists can no longer hunt
  • Rulers of Gothic duchies now use the Gothic/Protogerman/High German/Old English/German title "Druhtīnaz", literally "suffix for the leader of a war band"
  • Lowered the amounts of event troops for Zenon, Theodoric and Odoacer
  • Added additional checks to ensure that historical event troops disbands
  • Made the barony of Aksum a historical vassal of the empire of Axum
  • Fixed some positions and stray pixels in North Africa
  • Pope should now convert back to the Nicene religion if converted
  • Fixed the issue which caused the Roman Senate to become feudal
  • Prevented Kemetics from using holy war and county conquest CB
  • Added modifiers to make sure the Sassanid and ERE AI focus on historical areas
  • Made Semitic pagans more likely to use the Tributary CB
  • Added a date restriction to the pagan subjugation CB, to prevent pagans from subjugating before 800
  • Added a prestige requirement to the Roman Reconquest CB for Roman sucessor states
  • Added the Macronian, Gokturkish, Reudignian and Yathribi cultures
  • Modified the Khwarezmian culture namelist
  • Renamed and added some historical dynasties
  • Prevented the AI from forming the kingdoms of Vindelica, Germania Inferior, Gallaecia, Tarraconensis, Maxima Sequanorum, Germanica Magna, Lugdunensis, Belgica, Africa and the the empire of Italy
  • Restricted the conditions for forming the kingdom of Italy to prevent holders of Italia from forming it
  • Added cultural title localisations for a variety of Germanic, Romance, Slavic and Celtic cultures
  • Added some Zoroastrian and Hindu mercenaries
  • Added new pagan religious heads
  • Modified the elective succession law to prevent Persia from switching to it
  • Added a reformed Sanamahi religion
  • Added some flavour for the Manichean religion
  • Soissons and Italy are now bureaucraticc
  • Added Mazdeist, Zurvanist and Siyavashist schools of Zoroastrianism
  • Added a special retinue for Picts
  • Made the AI of a multitude of cultures less likely to pick the convert to liege religion decision
  • Added government flavour for the Sassanids and Soissons
  • Prevented vassals in Sassanid realms from forming Independence factions
  • Added a gamerule for the experimental Rise of Islam feature
  • Added cultural tribal buildings, courtesy of Fareoem
  • Limited the distance at which Germanic Pagans can migrate
  • Made unreformed pagans twice as likely to start independence factions
  • Added Glycerius' assassination attempt in the Nepos startdate
  • Moved Odoacer to Mantua and turned the initial war against Romulus Augustus into a rebellion