This plugin makes many things possible on your server.
Name | TypeValue | Description |
---|---|---|
IsEnabled | bool | Is the plugin enabled? |
InfiniteAmmo | List<ItemType> | Items with InfiniteAmmo |
EnergyMicroHid | float | Multiplier consumption of MicroHID (0 = No energy drain \ 2 = Double energy drain) |
EnergyRadio | float | Multiplier consumption of EnergyRadio (Same as above) |
GeneratorDuration | float | Time for the generator to be activated after being enabled (-1 disables the config) |
LiftMoveDuration | Dictionary<ElevatorType, float> | Change the times of elevator Animation |
StandardAmmoLimits | Dictionary<AmmoType, ushort> | Sets the standard ammo limits for the player |
StandardCategoryLimits | Dictionary<ItemCategory, sbyte> | Sets standard category limits |
CustomText | Dictionary<Intercom.State, string> | Change the intercomText with specified State |
WarheadCleanup | bool | Remove all pickups and ragdoll in the facility (lower than y 500) |
CustomTesla | TeslaBuild | (Null disables the change) |
CustomScp914 | Scp914Build | (Null disables the change) |
CustomWindows | Dictionary<GlassType, GlassBuild> | Modify all the properties of Window as desired (null makes no change) |
CustomDoors | Dictionary<DoorType, DoorBuild> | Modify all the properties of Door as desired (null makes no change) |
RoleTypeHumeShield | Dictionary<RoleTypeId, AhpProccessBuild> | Create a custom AHP/HS for specified RoleType |
CustomItem | Dictionary<ItemType, ItemBuild> | Create a custom AHP/HS for specified RoleType |
CustomRole | Dictionary<RoleTypeId, RoleBuild>> | Create a custom AHP/HS for specified RoleType |
PropertyName | TypeValue | Description |
---|---|---|
IgnoredRoles | List<RoleTypeId> | Tesla ignores players with this Role (Null disables the change) |
TriggerRange | float? | Distance for tesla to be triggered (Null disables the change) |
IdleRange | float? | Distance for tesla to start idling (Null disables the change) |
ActivationTime | float? | Time for tesla to start (Null disables the change) |
CooldownTime | float? | Time between each shock (Null disables the change) |
PropertyName | TypeValue | Description |
---|---|---|
KnobChangeCooldown | float? | Cooldown between each interaction for when people modify the knob (Null disables the change) |
DoorCloseTime | float? | Delay after the interaction then the Door will Close (Null disables the change) |
ItemUpgradeTime | float? | Delay after the interaction then the content of Scp914 will be upgraded (Null disables the change) |
DoorOpenTime | float? | Delay after the interaction then the Door will Open (Null disables the change) |
TotalSequenceTime | float? | Cooldown for Scp914 to be reusable again (Null disables the change) |
PropertyName | TypeValue | Description |
---|---|---|
Health | float? | Health of the window (Null disables the change) |
DisableScpDamage | bool? | Disable the damage of Scp (Null disables the change) |
PropertyName | TypeValue | Description |
---|---|---|
Health | float? | Health of the door (Null disables the change) |
RequiredPermission | KeycardPermissions | Change the RequiredPermission for interaction with the Door (Null disables the change) |
RequireAllPermission | bool? | Require all the permissions of RequiredPermission (0 or None disables the change) |
DamageTypeIgnored | DoorDamageType | Modify the DamageType ignored by the Door (0 disables the change) |
PropertyName | TypeValue | Description |
---|---|---|
amount | float | Max AHP/HS |
regen | float | Amount of Regen per second (decay if negative) |
efficacy | float | Amount of damage taken by AHP/HS (0 = Useless/ 1 = Perfect) |
sustain | float | Required time before regen reactivates when player takes damage |
This ItemBuild permits the creation of a highly configurable default item value.
You can find all properties that you can modify in this link. You can only modify properties that have basic types like float, int, byte, Enum, Vector3. Some properties might not work; they need to be synced with Exiled.
PropertyName | TypeValue | Description |
---|---|---|
Custom | List | Each string needs to contain PropertyName: Value |
This RoleBuild permits the creation of a highly configurable default Role value.
You can find all properties that you can modify in this link. You can only modify properties that have basic types like float, int, byte, Enum, Vector3.
PropertyName | TypeValue | Description |
---|---|---|
Custom | List | Each string needs to contain PropertyName: Value |
This plugin makes it possible to customize the IntercomText on your server; it's updated every tick.
This plugin uses CommandInterpolation to allow you to create custom text that can change based on what is happening on the server.
We have added some CommandInterpolations for Intercom.
CommandInterpolation | ReturnValue | Description |
---|---|---|
intercom_speech_remaining_time | int | Remaining speech time of the player to talk at intercom_bypass_speaking. |
intercom_remaining_cooldown | int | Waiting time to talk again at intercom |
intercom_is_in_use | bool | Intercom is being used |
intercom_is_admin_speaking | bool | Is an admin who speaks at intercom |
intercom_bypass_speaking | bool | Is a player speaking at intercom with bypass |
intercom_mute_player_speak | bool | Is a player actually trying to talk and being muted |
intercom_speaker_nickname | string | Nickname of the player at intercom |
intercom_custom_text | string | The modified text by admin or plugin |
For any help, please contact me:
- @Yamato // Yamato#8987