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Quake Zero is a project out of curiosity about how 3D renderer was "hande made" in early days. To fully understand what's actually going on under the hood, I built a world renderer for Quake 1. Here is the result.

Thank you to Casey Muratori and Philip Buuck whose "handmade" projects inspired me to start this project, and James Gregory for putting together the ebook version of Michael Abrash's Graphics Programming Black Book which is the main resource for studying Quake 1 rendering code.

To Build

  • Create a folder with the name "assets" under the project root directory, and put the PAK file of the original Quake 1 in it.

  • Set up Visual C++ environment by typing the following line into your command prompt.

    "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" amd64

    If you intalled the Visual Studio somewhere else, you need to navigate there and run "vcvarsall.bat amd64". It has to be 64-bit environment otherwise the unit tests will fail.

  • In command prompt, go into folder "code", run "build.bat". You might get various warnings if you are not using Visual Studio Community 2015.

  • Then run "vs.bat" to debug.

Tests

If you run buil.bat under the "tests" folder, and run tests.exe, you can see, after unit tests finish, a demo program illustrating how Quake's Cache Allocator works.

Demo

Youtube Video

quake example 1 quake example 2 quake example 3 quake example 4

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quake world renderer

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