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Capture the Flag game using the Minetest Voxel Engine

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Capture The Flag

ContentDB Build status

Installation

Git

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

(Using ssh to clone is recommended for developers/contributors)

ContentDB

Simply download the game with the ingame content browser. Note that this version may be slightly behind the git version, but it will be a little more stable.

Recommended Setup

  • Hosting your server using the dummy backend.

For public servers:

  • Storing rankings using the redis backend, all steps are required:
    • Install redis, luarocks, and luaredis (Ubuntu)
      • sudo apt install luarocks redis
      • sudo luarocks install luaredis
    • Add ctf_rankings to your secure.trusted_mods
      • Make sure you don't add any malicious mods to your server. It is possible they can breach the sandbox through ctf_rankings when it is a trusted mod
    • Run something like this when starting your server: (cd minetest/worlds/yourworld && redis-server) | <command to launch your minetest server>
      • If you run your Minetest server using a system service it is recommended to run redis-server on a seperate service, with the Minetest service depending upon it

Starting a game (GUI instructions)

  • Create a new singlenode world
  • Turn on Enable Damage and Host Server, turn off Creative Mode, memorize your port
  • Click Host Game, a round should automatically start as soon as you join in
  • Players on your LAN can join using your local IP and the port you memorized

Development

License

Created by rubenwardy. Developed by LandarVargan. Previous Developers: savilli.

Check out mods/ to see all the installed mods and their respective licenses.

Licenses where not specified: Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

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Capture the Flag game using the Minetest Voxel Engine

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