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在 ITextureContext 接口中增加supportedCompressedTextureFormats
标记,标记当前环境支持的压缩纹理格式。实现了 GLTextureContext,其他渲染环境我不熟悉就没动需要引擎组在合并时支持一下在 TextureLoader 加载器中通过supportedCompressedTextureFormats
来选取支持的压缩纹理格式进行加载。