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@gordonklaus
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My motivation for implementing this only included receiving and sending audio (as a back-end service would do), not recording or playing audio from/to microphone and speakers (as a front-end app might). Therefore, I stuck with a fake AudioDeviceModule [0]. Down the road, it might be desirable to allow real AudioDeviceModules.

addresses #7

[0] Another reason for using a fake AudioDeviceModule was so I could disable its capture and push of audio, which audio ended up being interleaved with the audio from sent tracks, corrupting it on the receiving end. There must be a better way to fix this, but I couldn't find it.

@asicerik
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Any progress on this? I am ready to start putting in more A/V support, and I would prefer to go with this approach if it is approved.

@arlolra
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arlolra commented Oct 18, 2017

Any progress on this?

It seems reasonable but I haven't looked at it in too much detail. Suffice it to say, it's probably safe to build on.

@veegee
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veegee commented Feb 18, 2018

I've been working on a new project based on this and it's been working well so far. I'll see if I can clean up some of the code and contribute back to this.

@SpencerCDixon
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Any updates on this PR?

@26000 26000 mentioned this pull request May 29, 2018
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6 participants