This repo contains the sketches from my One hundred sketches project. Many of the sketches are code based but the project isn't exclusively about programming. Included here are most of my source files for the sketches. I included a thumbnails as well as a description of how I made the sketches where applicable.
You can see the project page at: [http://kellyegan.net/2016/07/onehundred.html]
This is a stippled self portrait. I used a combination of hand drawn lines and stippling on top of a stippled photograph of myself.
Tools: Illustrator, StippleGen2 from Evil Mad Scientist
Blender experiment in creating Neon
Tools: Blender
First experiment with the Node-based parametric modeling system Sverchok inside Blender.
Tools: Blender, Sverchok addon
Using Sverchok to create columns of characters.
Tools: Blender, Sverchok addon
Using Sverchok to create a wall of randomly rotated bricks/stones.
Tools: Blender, Sverchok addon
Two-person mouse game where each players uses a mouse to try to knock the other out of a circle.
Tools: p5.js
Panoramic photographs of my walk home from work. No source files.
Tools: iPhone panoramic tool.
More experiments with the iPhone's panoramic tool. No source files.
Tools: iPhone panoramic tool.
Blender animation that experiments with animating/misusing normalsfor backgrounds and textures.
Tools: Blender
Blender animation that creates a rippled not-quite-realistic liquid surface. Link to animation: https://vimeo.com/175783057
Tools: Blender
Generates decorative square patterns (tiles) using Paper.js
Tools: Paper.js
Blender scene of an unusual facade.
Tools: Blender
Animation of particles forming an image formed from particles.
Tools: Blender
A poem.
Hyper-colored 3D landscape.
Tools: Blender
Blender animation of an industrial site at night. Link to animation: https://vimeo.com/177771398
Tools: Blender
Blender scene of a telephone pole with street light.
Tools: Blender
Animation of a frenetic colored landscape.
Tools: Blender
Playing around with optics by slowly moving a focal plane through a series of text transparencies. No source files.
Link to animation: https://vimeo.com/177942430
Tools: Lens, transparent film, frosted film.
Create and animated texture by applying a movie as a transparent material to a ball.
Tools: Blender
Animation of various polygons rotating.
Tools: Blender
Playing around with data from CMU's motion capture database.
Tools: Blender
Playing with Texture normals to "hide" bust of Darwin in background image of a jungle.
Tools: Blender
Animation of sphere reduced to timelapse image.
Tools: Blender
Text animation.
Tools: Blender
Simple Blender environment created with Blender Game Engine.
Tools: Blender
The photographs were treated as an environmental background within a 3D environment. The final images are those photographs seen in highly reflective objects placed that environment. Link to results: http://kellyegan.net/2016/08/reflections.html
Tools: Blender, photographs
Created 16 different normal maps and tested them on highly reflective material.
Tools: Blender, Photoshop, photographs
Design for basket like lamp.
Tools: Blender
Used cloth simulation to create a simple bowl.
Tools: Blender
Animation of running elk. No source files.
Tools: After Effects, Illustrator
Scene of falling paper in front of office building.
Tools: Blender
Scene of a pool and soda machine.
Tools: Blender
Long exposure of pho-amusement park rides.
Tools: Blender
Tileable poisson distribution.
Tools: Processing
Implementation of diffusion limtied aggregation.
Tools: Processing
Tree diagram from Diffusion Limited Aggregation.
Tools: Processing
Diffusion limited aggregation combined with Poisson distribution.
Tools: Processing
Particle paths from Diffusion Limited Aggregation implementation.
Tools: Processing
Drawing lines between neighbors of particles. Creates carnation like images.
Tools: Processing
Particles near a set of points become visible.
Tools: Processing
Voronoi diagram created by noisy particles.
Tools: Processing