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LibWeb+WebContent: Execute painting commands in a separate thread
With this change, we take advantage of having a serialized list of painting commands that does not have any pointers to DOM/Layout/Paintable tree nodes. Now, when the recorded list of commands is ready, instead of executing it on the main thread, we schedule a task on the rendering thread and let the main thread proceed to work on the next frame. On my computer with CPU painter on https://benchmarks.slaylines.io/dom.html we have 16 fps before and 38 fps after this change.
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