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Don’t crash on unknown event data #771

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stefans256
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@stefans256 stefans256 commented Feb 19, 2023

Description

Fixing issue with unsafe reading of event.data['name']

Detected when integrating firebase auth. We get event data that falls through the checks in _registerEvents and does not follow the expected format.

Type of Change

  • ✨ New feature (non-breaking change which adds functionality)
  • 🛠️ Bug fix (non-breaking change which fixes an issue)
  • ❌ Breaking change (fix or feature that would cause existing functionality to change)
  • 🧹 Code refactor
  • ✅ Build configuration change
  • 📝 Documentation
  • 🗑️ Chore

@timbotimbo
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Looks good to me.

Might be safer to scope only the event parsing, to avoid catching something unrelated triggered by processEvents in the future.

UnityWebEvent? webEvent;
try {
  webEvent = UnityWebEvent(
    name: event.data['name'],
    data: event.data['data'],
  );
} catch (e) {
 ...
}

if(webEvent != null) {
  _processEvents(webEvent);
}

@Ahmadre Ahmadre removed the request for review from juicycleff January 1, 2024 02:07
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3 participants