JS13kGames.com is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit set to 13 kilobytes
This is my first time joining JS13KGames, and yeah this year theme is Space, which means anything about space
if about Space 🚀, a keyboard space, or even a physical space.
I really love playing Dragon Nest Sea and recently I played as Force User
which is really awesome, she play forces, explosions and even space
(I don't know maybe I'm just the only one who's assuming that she uses space). So I'm thinking of making a hero having power which is Negative Space
, which allow the hero to shot a projectile to enemies and pulling other enemies nearby.
I'm using kontraJS created by Sir Steven Lambert
, which is a lightweight JavaScript gaming micro-library.
It's really awesome participating in this kind of event not just because it's my first time, but I learned a lot especially HTML5 canvas, physics, tools, created my own sprites that I'm really afraid of, and Math. I'm so amazed that other people made such amazing things in such <= 13kb.
I really don't know that this kind of event exist, the organizers are genius, and Woah! while writing this stuff I received an email because of my entry and they are still accepting it. Sir Andrzej gave me tool to compress my source code and now it's finally valid it's awesome, I can't believe it. Thanks to you Sir Andrzej.
I'm also thinking creating my own library for HTML5 canvas, but can I?
. Another yearly event is added into my list, soo yeah! See you next time gamers!