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LVNAuth v0.5

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@jrezai jrezai released this 16 Apr 02:04
· 133 commits to main since this release
1851dfc

March 19, 2024

  • Added text support for sprites. You can now show text on character sprites, object sprites, and dialog sprites. The purpose of showing text on sprites is to make way for eventually being able to create buttons in a future version. Click on the 'Wizard' button and choose the Font category to see the new sprite text-related commands.

  • The screen for a visual novel is now updated all at once on each frame instead of multiple rectangular areas. This should help improve performance and make it easier to maintain the code.

  • Added Flatpak support.

  • Fixed bug: when a non-animating scale or rotate was applied to a sprite and then a gradual fade was applied, it lost the scale/rotate values.

  • Fixed bug with commands such as <character_show> not swapping out a sprite that is queued to become visible. In some cases, this caused two sprites with the same alias to appear on the screen.

  • Fixed bug with the new project window not showing a proper error message box when a new project can't be created in the specified directory.