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LVNAuth v0.2

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@jrezai jrezai released this 14 Nov 03:54
· 232 commits to main since this release
b47aa4a

November 8, 2023

  • Reusable scripts can now use tokens. For example, in a reusable script, if you have (@character), you can use <call: some script, character=Bob> and the (@character) token inside the reusable script will get replaced with the name of the character (in this example: Bob).

  • Added a new command: <scene_with_fade>, which is used for fade-transitioning to a new scene. You can use <scene> by itself if you don't want to use a fade effect when transitioning to a new scene.

  • Added a new command: <wait_for_animation>, which waits for specific type(s) of animations before resuming a scene's script. It does not pause reusable scripts, but can be called from a reusable script.

  • Added <no_clear> to the wizard.

  • Fixed a display bug with the dialog rectangle which caused the border to get stuck when fading out.

  • Fixed: the on_halt and on_unhalt reusable scripts run at the right times now, regardless of the font animation.

  • Fixed a bug where sometimes dialog text was skipped after using <halt_auto> in sudden-font mode.

  • Proper support for multiple audio channels. An implementation existed before, but it didn't fully utilize pygame-ce audio channels.

  • Prevent on_halt reusable script from starting when halt_auto is used.

  • The command will now stop the current scene script from playing any further, before loading the new script.

  • Added hidden scene support. Hidden scenes will not show up in the Launch window. This is useful for creating small, maintainable scenes that are part of a bigger scene. The purpose is to be able to quickly preview small hidden scenes from the Editor without having to re-watch and entire scene from the beginning. To create a hidden scene, include a period in the beginning of a scene's name. For example: .Outside scene

  • Added 'c' key shortcut for copying the locations of visible sprites when previewing a scene in the editor.

  • Added 'h' key shortcut to hide/re-show the mouse coordinates at the top of the visual novel, when previewing a scene in the editor.