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ViveCraft v26 - Lumos Maxima

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@jrbudda jrbudda released this 03 Jul 13:25
· 103 commits to vive_1_7_10 since this release

Full shadersmod support!

  • Vivecraft 1.7.10 is now compatible with karyonix's shadersmod both with and without Forge.
    • You do NOT need to install shadersmod yourself, just check the box in the installer and it will do it for you. (it won't hurt if you already have it, tho)
    • You also have the option of installing Vivecraft with Forge only and putting shadersmod in your /mods folder. I handle the rest 'cause I'm basically a wizard.
    • I've been playing with Sildur's Vibrant Shaders Lite and it's usable. I'm closer to min spec for VR so maybe someone out there on a supercomputer can run SEUS
    • Eye stencil is disabled when shadersmod is running, sadly.
  • Getting shaders working took yet another major re-do of camera/rendering junk. It's actually halfway how I was planning on doing it for 1.10 and is a fantastic proof-of-concept.
    • In celebration I have upped the maximum world scale to 100, because it's no longer glitchy up there.
  • Pinned the stars in the heavens. Because I am a wizard.
  • Clouds bow to my whim. Because wizard.
  • The sun, the moon and the sky know their place. (wizard).
  • Added a 'Free Rotate' button binding. It is exactly the same as Walkabout except it goes the other way.
  • Fixed startup crash if you're using a Rift. Apparently Vivecraft works on the Rift.