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Archivo free.yaml contiene mapa para misión 4
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# The following section defines the grid layout. | ||
# | ||
# Each row is an array of tiles descriptions. | ||
# The top-left tile in this file maps to coordinates (0, 0) in the world | ||
# Each tile contains a string with the kind of tile and its orientation. | ||
# The orientations are North, South, East, West. This is the direction in | ||
# which the agent is expected to drive when going onto this tile. | ||
tiles: | ||
- [4way , 4way , 4way , 4way] | ||
- [4way , 4way , 4way , 4way] | ||
- [4way , 4way , 4way , 4way] | ||
- [4way , 4way , 4way , 4way] | ||
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# The following is a listing of 3D objects placed on the map | ||
# | ||
# pos: object positions are scaled according to the tile size, so | ||
# that (1.5, 2.5) would be exactly in the middle of tile (1, 2) | ||
# height: Objects can be scaled according to their real-world height in meters | ||
# Duckietown tiles are 61cm, or 0.61 meter | ||
# rotate: the rotation angle determine the object's orientation | ||
# a positive rotation angle corresponds to a counter-clockwise | ||
# (leftward) rotation. The angles are in degrees. | ||
# Models should, at angle 0, face towards the positive X axis. | ||
objects: | ||
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- kind: duckie | ||
pos: [2, 2] | ||
rotate: -90 | ||
height: 0.08 | ||
optional: true | ||
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tile_size: 1.0 |