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Giga Wolf is a unique game prototype featuring automatic AI systems built on a modified Entity Component System (ECS) programming pattern.

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Giga Wolf - AI-Powered Game Prototype

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Welcome to the Giga Wolf game source code repository. Giga Wolf is a unique game prototype featuring automatic AI systems built on a modified Entity Component System (ECS) programming pattern.

Gameplay

Giga Wolf offers two exciting game modes:

Mode 1: The Wolf

In this mode, you step into the role of a wolf in a dynamic food chain simulation. Your goal is to survive and thrive by preying on sheep while avoiding dangerous bulls. You have a unique ability to freeze sheep temporarily, giving you an edge in the hunt.

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Mode 2: The Dog

Switch perspectives and become a dog, tasked with gathering all the sheep in a specific area and protecting them from the relentless wolf pack. You can freeze wolves briefly to keep the sheep safe, but you must act swiftly.

screenshots

The Technology Stack

Giga Wolf is developed using a modified Entity Component System (ECS) programming pattern and is built with Unity3D using C#.

Where to download?

For Windows enthusiasts, you can download Giga Wolf via the following link:

https://github.com/jekuper/handsignes/blob/master/PCBuild.zip

Additionally, you can discover Giga Wolf on our Itch.io page:

https://jekuper.itch.io/wolf-simulator

What's on the Horizon?

Please note that this project is a technical demonstration created to showcase my knowledge and skills.

Thank you for exploring Giga Wolf, and feel free to reach out with any questions or inquiries.

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Giga Wolf is a unique game prototype featuring automatic AI systems built on a modified Entity Component System (ECS) programming pattern.

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