Wow, Android View Animation! (capital letter of each word forms
WAVA
)
I wanna build another fancy Android animation library, but I was still thinking how to do that. 🐈
daimajia has built an amazing library named AndroidViewAnimations, it's really really awesome.
Currently wava is just a library based on AndroidViewAnimations with many updates. Since it has changed a lot from the latest release of AndroidViewAnimations (although I tried to keep the API as same as before), I think better make another one than pulling requests.
Later I will try my best to add other fancy new features to wava, star it if you have any interest. 😜
When Math Meets Animation(1)
When Math Meets Animation(2)
When Math Meets Animation(3)
It's almost the same.
YoYo.with(technique).duration(1200)
.interpolate(new AccelerateDecelerateInterpolator())
.listen(new AnimatorListenerAdapter() {
@Override
public void onAnimationCancel(Animator animation) {
Toast.makeText(MainActivity.this, "canceled", Toast.LENGTH_SHORT).show();
}
})
.playOn(mTarget);
1.add this in your build.gradle
file in root project
allprojects {
repositories {
...
maven { url "https://www.jitpack.io" }
}
}
2.add the following dependency
dependencies {
compile 'com.github.hujiaweibujidao:wava:1.0.0'
}
The following are main changes from AndroidViewAnimations:
1.removed deprecated NineOldAndroids.
New applications should use minSdkVersion="14"
or higher which has access to the platform animation APIs.
For example, animation reset no longer needs ViewHelper
public void reset() {
mTarget.setAlpha(1);
mTarget.setScaleX(1);
mTarget.setScaleY(1);
mTarget.setTranslationX(0);
mTarget.setTranslationY(0);
mTarget.setRotation(0);
mTarget.setRotationX(0);
mTarget.setRotationY(0);
mTarget.setPivotX(mTarget.getMeasuredWidth() / 2.0f);
mTarget.setPivotY(mTarget.getMeasuredHeight() / 2.0f);
}
2.simplified the core YoYo
class (including Builder
and YoYoString
) while keeping the original API.
public static class Builder {
private static final int DEFAULT_REPEAT = 1;//动画默认只播放一次
private static final long DEFAULT_DELAY = 0;//动画默认没有启动延时
private static final boolean DEFAULT_RESET = false;//动画结束默认不恢复原状
private static final long DEFAULT_DURATION = 1000;//动画时间间隔默认是1秒
private View target;//作用的view
private long delay = DEFAULT_DELAY;//动画启动延迟
private long duration = DEFAULT_DURATION;//动画持续时长
private int repeat = DEFAULT_REPEAT;//动画重复次数
private boolean reset = DEFAULT_RESET;//动画结束之后是否恢复到原来的状态,true表示恢复
private BaseViewAnimator animator;//animator类
private Interpolator interpolator;//interpolator 时间插值类
private List<Animator.AnimatorListener> listeners = new ArrayList<Animator.AnimatorListener>();//动画的监听器
//两个构造函数都将使得animator成为一个非空对象
private Builder(Techniques technique) {
this.animator = technique.getAnimator();
}
private Builder(BaseViewAnimator animator) {
this.animator = animator;
}
public Builder duration(long duration) {
this.duration = duration;
return this;
}
public Builder delay(long delay) {
this.delay = delay;
return this;
}
public Builder interpolate(Interpolator interpolator) {
this.interpolator = interpolator;
return this;
}
public Builder listen(AnimatorListenerAdapter listener) {
this.listeners.add(listener);
return this;
}
public Builder reset(boolean reset) {
this.reset = reset;
return this;
}
public Builder repeat(int count) {
this.repeat = count;
return this;
}
//调用play表示动画正式开始,返回结果是可以控制动画的对象YoYoString
public YoYoString playOn(View target) {
this.target = target;
start();
return new YoYoString(this.animator);
}
//builder内部的start方法,将animatorset启动
private void start() {
animator.setTarget(target).setDuration(duration).setInterpolator(interpolator)
.setStartDelay(delay).setRest(reset).setRepeat(repeat);
if (listeners.size() > 0) {
animator.addAllListeners(listeners);
}
animator.start();
}
}
3.added supports to animation replay and animation reset after animation ends.
public void start() {
reset();
prepare();
if (mRepeat != 0) {
for (Animator animator : mAnimatorSet.getChildAnimations()) {
((ValueAnimator) animator).setRepeatCount(mRepeat > 0 ? mRepeat - 1 : mRepeat);//区别无穷次
//((ValueAnimator) animator).setRepeatMode(ValueAnimator.REVERSE);
}
}
if (mRest) {
mAnimatorSet.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
reset();
}
});
}
mAnimatorSet.start();
}
4.replaced the original dependency AndroidEasingFunctions
with my another library yava
.
public class LandingAnimator extends BaseViewAnimator {
@Override
protected void prepare() {
//before
// mAnimatorSet.playTogether(
// Glider.glide(Skill.QuintEaseOut, mAnimatorSet.getDuration(), ObjectAnimator.ofFloat(mTarget, "scaleX", 1.5f, 1f)),
// Glider.glide(Skill.QuintEaseOut, mAnimatorSet.getDuration(), ObjectAnimator.ofFloat(mTarget, "scaleY", 1.5f, 1f)),
// Glider.glide(Skill.QuintEaseOut, mAnimatorSet.getDuration(), ObjectAnimator.ofFloat(mTarget, "alpha", 0, 1f))
// );
//after
ObjectAnimator animator1 = ObjectAnimator.ofFloat(mTarget, "scaleX", 1.5f, 1f);
animator1.setInterpolator(EasingFunction.QUINT_OUT);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(mTarget, "scaleY", 1.5f, 1f);
animator2.setInterpolator(EasingFunction.QUINT_OUT);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(mTarget, "alpha", 0, 1f);
animator3.setInterpolator(EasingFunction.QUINT_OUT);
mAnimatorSet.playTogether(animator1, animator2, animator3);
}
}
5.simplified all the ViewAnimator
with easy access way to mAnimatorSet
and mTarget
.
public class BounceAnimator extends BaseViewAnimator {
@Override
public void prepare() {
mAnimatorSet.playTogether(
ObjectAnimator.ofFloat(mTarget, "translationY", 0, 0, -30, 0, -15, 0, 0)
);
}
}
6.modified the effect visualization code while keeping it same as before.
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