I started learning WebXR development in August 2020. This is a repo of the various experiments I made while learning.
See Examples Working on Glitch
Resources and Tutorials from along the way :
- http://blog.disignstudio.com/materials-and-light-basics-in-three-js/
- https://github.com/schteppe/cannon.js
- http://man.hubwiz.com/docset/HTML.docset/Contents/Resources/Documents/developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection/Bounding_volume_collision_detection_with_THREE.html
- https://discoverthreejs.com/book/first-steps/first-scene/
- https://threejsfundamentals.org/threejs/lessons/threejs-backgrounds.html
- https://aframe.io/docs/1.0.0/components/animation.html#sidebar
- https://glitch.com/edit/#!/vrtheremin?path=README.md%3A1%3A0