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fbx-animation-controls

The easiest way to control FBX animations (almost 😇).

Time management, animation control, attaching different meshes, switching to next animation tracks (in development) and so on.

fbx-animation-controls - how it looks like


Installation

npm install fbx-animation-controls --save

Example of usage

import {FBXAnimationControls} from 'fbx-animation-controls';

const controls = new FBXAnimationControls(document.getElementById('viewer'));

// in updateScene hook:
controls.update();

// in application logic:
controls.attach(mesh, {play: true, atTime: 0.123});

Properties

  • attachedMesh: Mesh | null
  • isPlaying: boolean
  • isPaused: boolean
  • isStopped: boolean
  • isHTMLControlsAvailable: boolean

Methods

  • attach(mesh: Mesh, attachOptions: IAttachDetachOptions): void
  • detach(): void
  • play(): void
  • pause(): void
  • stop(): void
  • setTime(time: string | number): void
  • setPercentage(percentage: number): void
  • getCurrentAnimationTimeDisplayString(): string
  • update(): void
  • on(eventName)

Event System

Plugin may provide some information on deman, by subcsription on available events.

Just call controls.on(eventName) and one of the following events (for now there is 7 events):

  • PLAY
  • PAUSE
  • STOP
  • MESH_ATTACHED
  • MESH_DETACHED
  • CHANGE_PERCENTAGE
  • CHANGE_TIME

Styling

So, for now you have two options for styling animation controls:

  • add to your main html file following (of course with correcting path):

        <link rel="stylesheet" href="./node_modules/fbx-animation-controls/src/themes/default.css" />
  • or add your own styles for the following selectors:

    general:

    • .animationSlider
    • .playButton
    • .currentAnimationTime

    for a track:

    • .animationSlider::-webkit-slider-runnable-track
    • .animationSlider::-moz-range-track
    • .animationSlider::-ms-track

    for a thumb:

    • .animationSlider::-webkit-slider-thumb
    • .animationSlider::-moz-range-thumb
    • .animationSlider::-ms-thumb

About

The HTML controls for FBX 3D models with animations on three.js scene. Controls are fully customizable with CSS and have plenty of configuring options via JS.

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