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Expand Up @@ -46,7 +46,7 @@ Welcome to the Getting Started with Holochain guide! This guide will walk you th
Follow this guide step by step. All steps are essential to create the example applications. No additional code or steps are needed.

* The examples below use `$` to represent your terminal prompt in a UNIX-like OS, though it may have been customized in your OS to appear differently.
* We assume that you are reading this guide because your are a developer new to Holochain but interested in actually building peer-to-peer distributed applications using a framework that is agent-centric, that provides intrinsic data integrity, is scalable, and when deployed, end-user code runs just on the devices of the participants without relying on centralized servers or blockchain tokens or other points of centralized control.
* We assume that you are reading this guide because you are a developer new to Holochain but interested in actually building peer-to-peer distributed applications using a framework that is agent-centric, that provides intrinsic data integrity, is scalable, and when deployed, end-user code runs just on the devices of the participants without relying on centralized servers or blockchain tokens or other points of centralized control.
* We assume that you've at least skimmed [Holochain's Core Concepts](/concepts/1_the_basics/) or are ready to pop over there when needed.
* Because Holochain's DNA's are written in Rust, we assume you have at least a basic familiarity with the language. Note, however, that this guide will take you through everything you need to do, step-by-step, so you can follow the steps and learn Rust later. Additionally, Holochain DNAs rarely need to take advantage of the more complicated aspects of the language, so don't let Rust's learning curve scare you.
* If you're new to Rust, you can start your learning journey by reading chapters 1 to 11 in the [Rust Book](https://doc.rust-lang.org/book/) and doing the accompanying [Rustlings exercises](https://github.com/rust-lang/rustlings/).
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| <pre> ├── target/ </pre> | A folder containing the compiled output from the Rust build process. |
| <pre> ├── tests/ </pre> | A folder containing JavaScript-base test code for the application. |
| <pre> ├── ui/ </pre> | A folder containing the source code and assets for the web-based user interface of the "Hello, World!" application. This user interface will get distributed along with the application. |
| <pre> ├┬─ workdir/ </pre> | A working folder containing configuration files and compliled artifacts related to the building of the whole hApp. |
| <pre> ├┬─ workdir/ </pre> | A working folder containing configuration files and compiled artifacts related to the building of the whole hApp. |
| <pre> │├── happ.yaml </pre> | The manifest file for the hApp. It references the DNA files to be included, along with the roles they play in the application. In this case, there's only one DNA file, `hello_world`. |
| <pre> │├── hello_world.happ </pre> | The compiled hApp bundle, which includes all the DNAs (in case just the one). |
| <pre> │├── hello_world.webhapp </pre> | The compiled web hApp bundle, which includes the hApp bundle plus the zipped UI. |
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!!!

Before you get started editing the UI, it's helpful to be able to actually run the scaffolded applciation. That way, you can watch changes take effect in real-time as you make them. So the next section will walk you through launching the application the tooling that's available there, and then in the section after that, we'll begin working with the `.svelte` files to build the UI.
Before you get started editing the UI, it's helpful to be able to actually run the scaffolded application. That way, you can watch changes take effect in real-time as you make them. So the next section will walk you through launching the application the tooling that's available there, and then in the section after that, we'll begin working with the `.svelte` files to build the UI.

### 4.8. Run your application in dev mode

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The next step is to edit the UI files in the text editor or integrated development environment of your choice to add scaffolded components and build a fully featured UI. To integrate all of these generated UI elements, you'll need to add them to `App.svelte` file located in the `ui/src/` folder, or to some other `.svelte` file that eventually gets included in `App.svelte`.

If you don't yet have path commands for opening files in your prefered IDE, there are instructions for [VSCode/VSCodium](https://code.visualstudio.com/docs/setup/mac#_launching-from-the-command-line), [Sublime Text](https://www.sublimetext.com/docs/command_line.html#setup) and [WebStorm](https://www.jetbrains.com/help/webstorm/working-with-the-ide-features-from-command-line.html#5d6e8844). Going forward in this tutorial, we are going to use the `code` command when we mean for you to open files in your IDE, but you should substitute a different command (ex: `subl`, `vim`, `emacs` etc.) for `code` if you are using a different editor.
If you don't yet have path commands for opening files in your preferred IDE, there are instructions for [VSCode/VSCodium](https://code.visualstudio.com/docs/setup/mac#_launching-from-the-command-line), [Sublime Text](https://www.sublimetext.com/docs/command_line.html#setup) and [WebStorm](https://www.jetbrains.com/help/webstorm/working-with-the-ide-features-from-command-line.html#5d6e8844). Going forward in this tutorial, we are going to use the `code` command when we mean for you to open files in your IDE, but you should substitute a different command (ex: `subl`, `vim`, `emacs` etc.) for `code` if you are using a different editor.

Open the `App.svelte` file with your preferred IDE.

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