This repository has been archived by the owner on Oct 1, 2022. It is now read-only.
Releases: harag-on-steam/se-blender
Releases · harag-on-steam/se-blender
0.7.0
0.6.6
- Added support for the new
highlight
property on empties
0.6.5
0.6.4
0.6.3
- Added the ability to configure the icon path via the block-definition node.
Clearing the path disables generated icon paths.
0.6.2
- Fixed model references in .blockdef.xml when the model's name contains subpaths
0.6.1
- Added an improved Cycles shader for DX11 textures. Existing materials still work without a change. If you want to use the improved shader with existing .blend files you need to update the materials manually:
- Added two toggle buttons to the material properties to switch between DX9 and DX11 textures in the viewport.
- Changed tool buttons to no longer be hidden when the scene is not enabled as a block. Instead they are shown as disabled.
- Fixed technique
ALPHA_MASKED
. It was misspelled on export. - Fixed converting from old pre-DX11 materials. Conversion could fail with an exception when textures were referencing non-existing filepaths.
0.6.0
This version includes major changes to how textures are handled in order to support DirectX 11.
- The addon now expects scenes to use the Cycles rendering engine
- There are three operators to help convert the material data:
SE: Check for Updatable Materials
to review which materials need changingSE: Upgrade All Materials to use Nodes
to change all of them at onceConvert to Nodes Material
on the Material properties-tab to do it case-by-case
The documentation has been updated accordingly.
0.5.11
- Fixed: When empties are configured as volumetric handles (terminals, conveyor ports, etc.) they are properly scaled down for small blocks.
0.5.10
- Fixed: Don't export loose edges as degenerate faces. They cause tangent and binormal generation in MwmBuilder to fail which in turn results in inverted normals and broken normal map rendering.