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This repository has been archived by the owner on Oct 1, 2022. It is now read-only.

Releases: harag-on-steam/se-blender

0.7.0

12 Apr 19:39
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  • Exposed the FBX exporter settings for each MWM exporter node on the Properties panel of the node. This allows to export additional scene data to Space Engineers. There already are presets for

    • characters (skinned meshes + armature)
    • animations (armature + animation data)

    new_export_settings

0.6.6

27 Feb 17:43
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  • Added support for the new highlight property on empties

0.6.5

15 Feb 22:27
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  • Fixed truncated LOD subpaths
  • Added error messages for non-portable texture paths and missing UV-maps:
    new_error_messages

0.6.4

16 Oct 16:03
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  • Added more object filters
    node graph with new name and block size filter
    • Object Name Filter
    • Group Name Filter
      both of which support exact matches, regular expressions and match inversion
    • Block Size Filter
      to switch inputs depending on the currently exported block-size

0.6.3

24 Aug 22:48
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  • Added the ability to configure the icon path via the block-definition node.
    Clearing the path disables generated icon paths.

0.6.2

18 Aug 06:31
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  • Fixed model references in .blockdef.xml when the model's name contains subpaths

0.6.1

09 Aug 17:55
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  • Added an improved Cycles shader for DX11 textures. Existing materials still work without a change. If you want to use the improved shader with existing .blend files you need to update the materials manually:
    dx11shader2
  • Added two toggle buttons to the material properties to switch between DX9 and DX11 textures in the viewport.
  • Changed tool buttons to no longer be hidden when the scene is not enabled as a block. Instead they are shown as disabled.
  • Fixed technique ALPHA_MASKED. It was misspelled on export.
  • Fixed converting from old pre-DX11 materials. Conversion could fail with an exception when textures were referencing non-existing filepaths.

0.6.0

07 Jun 08:42
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This version includes major changes to how textures are handled in order to support DirectX 11.

  • The addon now expects scenes to use the Cycles rendering engine
  • There are three operators to help convert the material data:
    • SE: Check for Updatable Materials to review which materials need changing
    • SE: Upgrade All Materials to use Nodes to change all of them at once
    • Convert to Nodes Material on the Material properties-tab to do it case-by-case

The documentation has been updated accordingly.

0.5.11

24 May 14:59
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  • Fixed: When empties are configured as volumetric handles (terminals, conveyor ports, etc.) they are properly scaled down for small blocks.

0.5.10

03 May 20:12
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  • Fixed: Don't export loose edges as degenerate faces. They cause tangent and binormal generation in MwmBuilder to fail which in turn results in inverted normals and broken normal map rendering.