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Requirements: | ||
- The DirectX SDK (I use June 2010) | ||
- Visual Studio (2010+) | ||
(- Maybe CMake if you don't want to use Visual Studio) | ||
- DirectX SDK (June 2010) | ||
- Visual Studio 2022 | ||
- CMake 3.16+, integrated into the Developer Powershell for VS 2022 | ||
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Compile: | ||
- cmake -B build | ||
- cmake --open build | ||
- compile | ||
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Usage: | ||
Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt | ||
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) | ||
uMod will load all these files on startup | ||
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder. | ||
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) | ||
gMod will load all these files on startup |