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Update README.txt (#14)
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DubbleClick authored Nov 23, 2023
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Requirements:
- The DirectX SDK (I use June 2010)
- Visual Studio (2010+)
(- Maybe CMake if you don't want to use Visual Studio)
- DirectX SDK (June 2010)
- Visual Studio 2022
- CMake 3.16+, integrated into the Developer Powershell for VS 2022

Compile:
- cmake -B build
- cmake --open build
- compile

Usage:
Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
uMod will load all these files on startup
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
gMod will load all these files on startup

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