A command line interface for Pixi.js with ES6 support and Pixi.js plugins that facilitate game development.
Pixi.js is a super fast HTML 5 2D rendering engine that uses webGL with canvas fallback.
Read more: http://www.pixijs.com/
You need to have npm to run:
npm install pixijs-cli -g
- Please note that this tool is still in beta stages.
pixijs <command (Default: help)>
Creates a new pixi.js CLI project
--path <path>
the path to create the new project--force
overwrites exisiting files
Example:
pixijs create MyPixiProject
Starts an http server with LiveReload
--port <port>
the port to bind to [4200]--host <host>
the host to bind to [localhost]--live-reload-port <port>
the port to start LiveReload on [35729]
Example:
pixijs serve --port 9999
Search, adds, removes or publishes a pixi.js plugin
search <plugin_name>
searches the registry for a pluginadd <plugin_name>
adds a plugin from the registry to the current projectremove <plugin_name>
removes an existing plugin from the current projectpublish <plugin_name>
publishes an existing plugin in the project. See documentation on publishing for more details.
Example:
pixijs addon add object-pool
Adds, remove or list cordova platforms
[list | ls]
list all platforms for which the project will buildadd <platform> [<platform> ...]
add one (or more) platforms as a build target for the project[remove | rm] <platform> [<platform> ...]
removes one (or more) platform build targets from the project[update | up] <platform>
updates the Cordova version used for the given platform
Example:
pixijs platform add ios android
Launches the project on the provided platforms (Note: Will launch on all projects if not platform is provided)
--debug
enables debug mode when running--release
creates a release of the project before running it--device
launches the project on connected devices of the selected platforms--emulator
launches the project on the selected platform emulator if available--nobuild
launches the project without rebuilding the project--list
lists all emulators and devices available for the selected platform
Example:
pixijs run ios --device
Comile the project on the provided platforms (Note: Will compile on all projects if not platform is provided)
--debug
enables debug mode when running--release
creates a release of the project before running it--device
launches the project on connected devices of the selected platforms--emulator
launches the project on the selected platform emulator if available--nobuild
launches the project without rebuilding the project--list
lists all emulators and devices available for the selected platform
Example:
pixijs compile android --release
Adds, remove, list or searches a cordova plugin
[list | ls]
list all platforms for which the project will buildadd <plugin_name> [<plugin_name> ...]
add one (or more) cordova plugins to the project[remove | rm] <plugin_name> [<plugin_name> ...]
removes one (or more) cordova plugins to the projectsearch <plugin_name>
searches the cordova plugin repository for the given plugin name keywordsave <plugin_name>
save the versions/folders/git-urls of currently installed cordova plugins into the project config.xml
Example:
pixijs plugin search maps
Outputs the usage instructions for all commands or the provided command
Example:
pixijs help
Cleans the project temporary build folders
Example:
pixijs clean
All avaialable add-ons are available here along with their documentation.
Add-ons can be easily created in ES6 module format.
Once created you can publish them using the CLI tool pixijs addon publish <path_to_js_file>
The add-ons automatically get documented using jsdoc when uploaded to the registry (registration is required via CLI tool)
The add-on fields for the registry are:
@addon
the name of the add-on@description
a breif description of the add-on@version
the version of the addon. Must be in X.X.X format and greater than the version previously published.@author
the name of the person publishing the add-on@email
the e-mail of the person publishing the add-on. Must be the same e-mail you registered with.@dependencies
(optional) any plugin or vendor libraries that need to be downloaded automatically.
Example
/**
* @addon Pixi.js CLI add-on
* @description An add-on for drawable canvas textures
* @version 1.0.1
* @author Alejandro Gonzalez Sole
* @email [email protected]
*
* @dependency pixi
* @dependency https://raw.githubusercontent.com/GoodBoyDigital/pixi.js/master/bin/pixi.dev.js
**/
import PIXI from 'pixi';
/**
* The TextureDraw module provides a drawable canvas texture to be used by "PIXI.Sprite" objects.
*
* Based on Ezelia's drawing method - http://www.html5gamedevs.com/topic/518-hack-making-all-2d-drawing-functions-available-to-pixi/
* @module TextureDraw
* @param {Function} callback The draw function that contains the "canvas" parameter
* @return {PIXI.Texture} The pixi texture generated by the drawing.
* @global
* @example
* var myTexture = textureDraw(function (canvas) {
* var ctx = canvas.getContext('2d');
* ctx.fillStyle = "rgb(200,0,0)";
* ctx.fillRect (10, 10, 55, 50);
* });
*/
function textureDraw(cb) {
var canvas = document.createElement('canvas');
if (typeof cb == 'function') cb(canvas);
return PIXI.Texture.fromCanvas(canvas);
};
export default textureDraw;