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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -145,7 +145,7 @@ Since the inception of this codebase, several people have contributed to it. Ple
When Sony released the Playstation Classic recently, I came to realize two things: first, the state of the Playstation emulation isn't that great, and second, the only half-decent debugging tool still available for this console is that old telnet debugger I wrote eons ago, while other emulators out there for other consoles gained a lot of debugging superpowers. I think it was time for the Playstation emulation to get to better standards with regards to debuggability. I also felt I had a responsability to cleaning up some of the horrors I've introduced myself in the codebase long ago, and that made me cry a little looking at them. Hopefully, I got better at programming. Hopefully.

## Status?
The codebase still requires a lot of cleanup, and while the product is usable in its current state and lots can be achieved with it, there is still ways to go for reaching the first stable release. If you want to help with localization, you can find the translation project [on transifex](https://www.transifex.com/grumpycoders/pcsx-redux/languages/).
The codebase still requires a lot of cleanup, and while the product is usable in its current state and lots can be achieved with it, there is still ways to go for reaching the first stable release. If you want to help with localization, you can find the translation project [on transifex](https://explore.transifex.com/grumpycoders/pcsx-redux/).

### What works?
- Dynamic Recompiler (x86-64, experimental arm64 support)
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