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Fix null pointer error in a psyqo cube template #1842

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merged 1 commit into from
Jan 15, 2025

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jahav
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@jahav jahav commented Jan 13, 2025

The first parameter of four parameter method generateRotationMatrix33 expects a pointer to a Matrix33. When a 0 is passed, it is interpreted as a null pointer that is later dereferenced to set the matrix and that causes an error.

The first parameter of four parameter method generateRotationMatrix33
expects a pointer to a Matrix33. When a 0 is passed, it is interpreted
as a null pointer that is later dereferenced to set the matrix and that
causes an error.
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coderabbitai bot commented Jan 13, 2025

Walkthrough

The pull request modifies the CubeScene::frame method in the VSCode extension template for a PSY-Q cube scene. The change involves adjusting how the Z-axis rotation matrix is generated and applied, specifically by modifying the method of matrix creation and passing a pointer to the existing rotation matrix instead of generating a new one independently.

Changes

File Change Summary
tools/vscode-extension/templates/psyqo/cube/main.cpp Modified matrix rotation generation in CubeScene::frame method, changing how Z-axis rotation matrix is created and applied

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Actionable comments posted: 0

🧹 Nitpick comments (2)
tools/vscode-extension/templates/psyqo/cube/main.cpp (2)

128-128: Consider improving code clarity and safety.

While the fix is correct, consider these improvements for better code clarity and safety:

  1. Add a comment explaining why the angle is 0 (presumably for no Z-axis rotation)
  2. Consider using a constant or named variable for the angle to make the intent clearer
+    // No rotation around Z-axis needed, but matrix must be initialized
+    const auto zRotationAngle = 0;
-    psyqo::SoftMath::generateRotationMatrix33(&rot, 0, psyqo::SoftMath::Axis::Z, cube.m_trig);
+    psyqo::SoftMath::generateRotationMatrix33(&rot, zRotationAngle, psyqo::SoftMath::Axis::Z, cube.m_trig);

126-131: Consider improving matrix handling clarity.

The current code reuses the rot variable for different purposes and the matrix multiplication order might not be immediately clear. Consider these improvements:

  1. Use distinct variables for each rotation matrix
  2. Add comments explaining the matrix multiplication order and its effect
     // Generate a rotation matrix for the X-axis and Y-axis
     auto transform = psyqo::SoftMath::generateRotationMatrix33(m_rot, psyqo::SoftMath::Axis::X, cube.m_trig);
-    auto rot = psyqo::SoftMath::generateRotationMatrix33(m_rot, psyqo::SoftMath::Axis::Y, cube.m_trig);
+    auto yRotation = psyqo::SoftMath::generateRotationMatrix33(m_rot, psyqo::SoftMath::Axis::Y, cube.m_trig);
 
     // Multiply the X and Y rotation matrices together
-    psyqo::SoftMath::multiplyMatrix33(transform, rot, &transform);
+    psyqo::SoftMath::multiplyMatrix33(transform, yRotation, &transform);
 
-    // Generate a Z-axis rotation matrix (Empty, but it's here for your use)
-    psyqo::SoftMath::generateRotationMatrix33(&rot, 0, psyqo::SoftMath::Axis::Z, cube.m_trig);
+    // Generate and apply Z-axis rotation (rotation order: X -> Y -> Z)
+    auto zRotation = psyqo::Matrix33{};
+    psyqo::SoftMath::generateRotationMatrix33(&zRotation, 0, psyqo::SoftMath::Axis::Z, cube.m_trig);
 
     // Apply the combined rotation and write it to the pseudo register for the cube's rotation
-    psyqo::SoftMath::multiplyMatrix33(transform, rot, &transform);
+    psyqo::SoftMath::multiplyMatrix33(transform, zRotation, &transform);
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🔇 Additional comments (1)
tools/vscode-extension/templates/psyqo/cube/main.cpp (1)

128-128: LGTM! The null pointer issue is fixed.

The change correctly passes a pointer to the rot matrix instead of 0, preventing the null pointer dereference in generateRotationMatrix33.

@nicolasnoble
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Ah, we changed that API at some point. Thanks.

@nicolasnoble nicolasnoble merged commit 9897447 into grumpycoders:main Jan 15, 2025
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