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Use masking instead of darken blending of admin boundaries and ferry routes #4471
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Note that this PR pioneers a new technique for OSM-carto: masking. I see no real problems caused by it, but had to learn two tricks:
It can be a good tool for other currently hard to solve situations, such as properly rendering the |
I haven’t reviewed the code but the preview images look good. |
I consider it to be very useful change in itself. |
I think this whole issue is superseded by @pnorman's work on the new flex style, that includes a new de-duplicated 'planet_osm_admin' table (created and updated at the osm2pgsql import stage), which means there will no longer be overlapping admin boundary lines. |
True, should have mentioned that. This PR would be useful in the meantime, and after that only for the ferry routes. It is silently the reason I am looking forward to #4431 (don't understand the rest of the advantages yet). But I have tried to work on similar boundary de-duplication in an other project before, and gave up because I could imagine too many edge cases. So I am cautiously hopeful, but thought an alternative solution would be good to share. To give a few concerns, mostly because I haven't studied the solution well, and don't know how clean the data is: Can #4431 handle it when two borders have their points in opposite order? When one border has an extra point falling on a straight line, not shared by the other? Or T-intersection of boundaries, where the border at the bar of the T doesn't have a point? Would the slicing up of a border affect text placement, or the dash pattern near intersections? Nothing against #4431, it would be the cleaner solution, it just feels more tricky to work an the data than figure things out at rasterizing time. |
I have looked at this a bit and have to say i don't fully understand how it works technically but the combination of using Here a comparison at normal scale: |
I think Paul is by far the best person to answer these questions, but I have the feeling that you assume that de-duplicating takes place in PostgreSQL after creating duplicate lines. AFAIU the code of the flex style now, that is not the case. OpenStreetMap boundary relations, by themselves as stored in the API database, are not storing duplicate geometries, only referencing the shared boundary line from multiple relations. It is the processing in osm2pgsql and other frameworks to generate e.g. Simple Feature "Polygon" objects from them, that potentially creates duplication. By adjusting the processing at the osm2pgsql import stage through the new flex options, it is possible to avoid this duplication. |
About the opacity part: it is a hack, but practical. All the masking should take place within the Mapnik documents one solution: instead of directly drawing on the main canvas, we can get a blank canvas for a layer by using How it used to work on master was that The wiki does say:
This documentation is an entirely reasonable way for
The current hack in I have no problem with guessing a wider masking line, but using You made a good preview image again to show the differences! With GIMP I can measure tiny color changes in the image from master that show the background line does not fully cover the aliased pixels, but invisible to the eye. Master looks better in this pretty artificial test with close almost parallel lines. I suppose we don't need to set gamma to all the way to
Great. Than I continue to look forward to #4431! Would this PR make sense in the meantime, or maybe just for the ferry routes? |
@pnormal #4431 might also fix this, but would this PR make sense in the meantime? @pitdicker how do the ferry routes look with gamma 0.15? |
I have been using my own variant of Paul's work in #4431 for quite some time now, and think it quite solid by now, and have commented on a couple of issues with the original implementation that have been fixed (one outstanding: #4549). I haven't tested this in the full context of the openstreetmap-carto rendering stack though, just for one-time imports using osm2pgsql (v1.6.0 or higher highly recommended). I think a couple of others have been using the new flex style options of osm2pgsql in continuously updated databases and stacks though for quite some time, so maybe someone else can comment on the solidity of that with latest osm2pgsql and such complete rendering stack. I do think switching to flex opens up a whole lot of new possibilities, and wouldn't necessarily be disruptive for the current rendering stack with the work Paul did. It should largely be a "drop-in" replacement with #4431, although likely some other minor changes elsewhere may be needed. |
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Current
The admin boundaries are currently drawn with some complicated tricks to avoid strange renderings where boundaries overlap. It is build around
comp-op: darken
, applied at the attachment level. Within an attachment layer, for every boundary there is first drawn a white line to cover any previous boundaries. Then the new boundary is drawn on top. The entire attachment layer is blended on top of the map so far, where only the pixels that are darker than the map are blended. Because the white lines that cover up overlapping boundaries are lighter, they fall away when blending. This has the tricky assumption that boundary lines are always darker than what is already drawn on the map.The admin boundaries have different styles for every admin level. The most importand ones,
admin_level <= 4
, are a wide line with a thin center line. The others admin levels are drawn with thin lines. This is currently drawn with three attachment layers::firstline
. All lines ofadmin_level > 4
. To keep blending withcomp-op: darken
working as intended, lines fromadmin_level <= 4
are drawn as white background lines.:wideline
. Wide lines ofadmin_level <= 4
.:narrowline
. The center lines ofadmin_level <= 4
.The only reason not to combine
:firstline
and:wideline
is so that their opacity can be seperately controlled. Until now they both have been the same, 0.5. The cost is ca. 100 lines of mss, and having to draw the background lines ofadmin_level <= 4
one more time than necessary.White background lines are always drawn, even when not needed in the cases where a boundary line is solid.
New
comp-op: dst-out
at the line level instead ofcomp-op: darken
at the layer level. The result is the same, but works it independent of lightness.:firstline
and:wideline
.Aliasing artifacts
comp-op: darken
doesn't take the opacity of a pixel into account, only the lightness. I don't know the lightness formula for aliased pixels, but it worked out. With the current foreground and background colors the covered aliasing pixels along a border line were lighter than the background color. With the darken blending filter they became invisible.Masking doesn't have such a luxury. Any aliased pixel with not be fully masked out. A solution is to adjust the gamma AGG uses for anti-aliasing. Setting it to 0 for the mask lines makes them fully mask out the aliased pixels. But it does lead to small artifacts at three-way intersections. In my opinion this is not a problem, and maybe even looks good. At these points there would always be small aliasing artifacts anyway, and because a three-way point rarely look perfect because the dashes would have to align just right. Now it looks like one of the dashes ends just before the intersection.
Aliasing issue:
With
gamma: 0
:Ferry routes
Ferry routes work around the same problem as admin boundaries: multiple dashed lines that can overlap, but then the dashes may not overlap and cause the line to look solid. The current solution is to draw a background line with the water color. This doesn't look optimal where a ferry route crosses a tunnel. Also it doesn't work with #4128. I changed them to use the same solution as admin boundaries.
Advantages
admin_level <= 4
, now only the border line is drawn.:firstline
was used to draw invisible lines foradmin_level <= 4
and only starting atzoom >= 8
.comp-op: darken
. This helps with my usecase: SVG files generated with Mapnik, which get some further processing before turning them into pdf. Any files withcomp-op
generated by Mapnik are non-standard (='broken'), and have to be fixed by a script. But an SVG with acomp-op
that does masking is much easier to fix than one that does blending, because masking is a well-supported feature by viewers while blending is not even supported well enough by browsers. This is the first time since Reduce number of overlapping admin borders #1107 that I have fully working SVG exports again 🎉.Previews
No visible changes to admin boundaries. After:
Ferry routes crossing a tunnel before:
Ferry routes crossing a tunnel after: