Add an option to fully download the file before starting HTML5 stream #1604
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Issue/Feature
Adds an option to fully download the file before starting HTML5 stream. This can be useful for use cases such as games that use many long background tracks, which are all downloaded before the game starts. Using Web Audio would cause huge memory footprint as all tracks get fully decoded after downloading. Using HTML5 streaming avoids that, but didn't allow to fully download the file beforehand, which now can be done by setting
preload
property tofull
.Solution
Setting
preload: 'full'
makes Howler download the file via XHR first, and then pass it to Audio object by using Blob object withURL.createObjectURL
. The URL is then revoked when Howl is being unloaded.