This release is compatible with Godot 4.x as well as Godot 3.x.
Thanks to all contributors involved in the making of this release, in particular @DaelonSuzuka who has been central in this effort of maintaining this extension!
- Download from Visual Studio Marketplace (includes automatic updates)
- Download from GitHub
- Expand Assets below the changelog and choose
godot-tools-2.5.0.vsix
to download the extension directly, then follow the installation instructions.
- Expand Assets below the changelog and choose
Changelog
- Add
print_rich()
support to debug console - Improve Scene Preview drag-and-drop behavior
- Add snippet/placeholder behavior to Scene Preview file drops
- Overhaul the DebugAdapter variables in DAP
- Fix opening a Godot project in Visual Studio Code before the editor resulting in bad file requests
- Fix some GDScript syntax highlighting and formatting issues
- Fix attached debugging
- Fix multi-packet reponses breaking things when starting or ending in a multi-byte UTF-8 sequence