Draw error bars for a set of points with regl.
Remake on gl-error2d:
color
may define per-bar colors.- max number of points extended 40 times (from
1e5
to4e6
) via instanced draw. lineWidth
andcapSize
are adjusted to actual pixels.- enhanced performance via vertex shader.
Demo.
let regl = require('regl')({extensions: 'angle_instanced_arrays'})
let createError2d = require('regl-error2d')
let error2d = createError2d(regl)
error2d({
positions: [0,0, .5,0, ...],
errors: [.5,.5,.5,.6, .2,.3,.4,.1, ...],
color: 'rgba(0, 100, 200, .75)'
})
Create new error2d instance from regl
and initial options
. Note that regl
instance should have ANGLE_instanced_arrays
extension enabled.
Draw errors, update options.
Option | Default | Description |
---|---|---|
positions , points , data |
[] |
An array of unrolled xy coordinates of the points as [x,y, x,y, ...] or array of points [[x,y], [x,y], ...] . |
errors , error |
[] |
Array with error values corresponding to the points [e0l,e0r,e0b,e0t, e1l,e1r,e1b,e1t, ...] |
capSize , cap |
5 |
Error bar cap size, in pixels |
lineWidth , thickness |
1 |
Error bar line width, in pixels |
color , colors |
'red' |
Color or array with colors. Each color can be a css color string or an array with float 0..1 values. |
opacity |
1 |
Error bars opacity. |
range , dataBox |
null |
Visible data range. |
viewport , viewBox |
null |
Output area within the canvas. |
A list of options can be passed for batch rendering:
error2d([options1, options2, ...])
Update options, not incurring redraw.
Draw errors based on last options. id
integer can specify a list item to redraw from batch update.
Dispose error2d and associated resources.
(c) 2017 Dima Yv. MIT License
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