Visualization module for meshes/point clouds/graphs.
var createScene = require('gl-plot3d')
var createMesh = require('gl-mesh3d')
var bunny = require('bunny')
var scene = createScene()
var mesh = createMesh({
gl: scene.gl,
cells: bunny.cells,
positions: bunny.positions,
colormap: 'jet'
})
scene.add(mesh)
Try out the example in your browser
npm i gl-mesh3d
Creates a simplicial complex that can be drawn directly in a WebGL context.
-
params
is an object that has the following properties:gl
A reference to the WebGL contextcells
(Required) An indexed list of vertices, edges and/or faces.positions
(Required) An array of positions for the mesh, encoded as arraysvertexColors
A list of per vertex color attributes encoded as length 3 rgb arraysvertexUVs
cellUVs
vertexIntensity
colormap
vertexIntensityBounds
intensity range for the colormapcellIntensity
cellColors
A list of per cell color attributesmeshColor
A constant color for the entire meshvertexNormals
An array of per vertex normalscellNormals
An array of per cell normalsuseFacetNormals
A flag which if set totrue
forcescellNormals
to be computedpointSizes
An array of point sizespointSize
A single point size floatambientLight
ambient light color * intensitydiffuseLight
diffuse light color * intensityspecularLight
specular light colorlightPosition
location of lightroughness
surface roughnessfresnel
surface glossiness/"rim light" factoropacity
surface opacity
Returns A renderable mesh object
Updates the contents of the simplicial complex in place.
params
is a list of parameters which are in the same format as the constructor
The 3D position of the directional light source
Ambient light color
Diffuse light color
Specular light color
Mesh surface roughness
Fresnel parameter
Epsilon for vertex normals calculation
Epsilon for face normals calculation
Opacity
(c) 2013-2015 Mikola Lysenko. MIT License