Draws axes for 3D scenes:
Here is a simple example showing how to use gl-axes to visualize the extents of an isosurface:
//Load shell
var shell = require("gl-now")({ clearColor: [0,0,0,0] })
var camera = require("game-shell-orbit-camera")(shell)
//Mesh creation tools
var createMesh = require("gl-simplicial-complex")
var polygonize = require("isosurface").surfaceNets
var createAxes = require("gl-axes")
//Matrix math
var mat4 = require("gl-matrix").mat4
//Bounds on function to plot
var bounds = [[-5,-5,-5], [5,5,5]]
//Plot level set of f = 0
function f(x,y,z) {
return x*x + y*y + z*z - 2.0
}
//State variables
var mesh, axes
shell.on("gl-init", function() {
var gl = shell.gl
//Set up camera
camera.lookAt(bounds[1], [0,0,0], [0, 1, 0])
//Create mesh
mesh = createMesh(gl, polygonize([64, 64, 64], f, bounds))
//Create axes object
axes = createAxes(gl, {
bounds: bounds
})
})
shell.on("gl-render", function() {
var gl = shell.gl
gl.enable(gl.DEPTH_TEST)
//Compute camera parameters
var cameraParameters = {
view: camera.view(),
projection: mat4.perspective(
mat4.create(),
Math.PI/4.0,
shell.width/shell.height,
0.1,
1000.0)
}
//Draw mesh
mesh.draw(cameraParameters)
//Draw axes
axes.draw(cameraParameters)
})
You can play with this demo yourself on requirebin.
npm install gl-axes3d
Creates an axes object.
gl
is a WebGL contextparams
is an object with the same behavior asaxes.update
Returns A new glAxes
object for drawing the axes.
Draws the axes object with the given camera parameters. The camera
object can have the following properties:
model
- Is the model matrix for the axes object (default identity)view
- Is the view matrix for the axes (default identity)projection
- Is the projection matrix for the axes (default identity)
All camera matrices are in 4x4 homogeneous coordinates and encoded as length 16 arrays as done by gl-matrix
.
Updates the parameters of the axes object using the properties in params
. These are grouped into the following categories:
bounds
the bounding box for the axes object, represented as a pair of 3D arrays encoding the lower and upper bounds for each component. Default is[[-10,-10,-10],[10,10,10]]
tickSpacing
either a number or 3d array representing the spacing between the tick lines for each axis. Default is0.5
ticks
Alternatively, you can specify custom tick labels for each axis by passing in an array of 3 arrays of tick markings. Each tick marking array is an array of objects with the propertiesx
andtext
which denote the position on the tick axis and the text of the tick label respectively.
tickEnable
a boolean value (or array of boolean values) which selects whether the tick text is drawn. Defaulttrue
tickFont
a string (or array of strings) encoding the font style for the tick text. Default'sans-serif'
tickSize
the size of the font text in pixel coordinates. Default is computed from tick spacing.tickAngle
a number (or array of numbers) encoding the angle of the tick text with the vertical axis in radians. Default0
tickColor
a color (or array of colors) indicating the color of the text for each tick axis. Default[0,0,0]
tickPad
a number (or array of numbers) encoding the world coordinate offset of the tick labels from tick marks. Default1
labelEnable
a boolean value or array of booleanlabelText
a 3D array encoding the labels for each of the 3 axes. Default is['x', 'y', 'z']
labelFont
a string (or array of strings) representing the font for each axis. Default'sans-serif'
labelSize
the size of the label text in pixel coordinates. Default is computed from tick spacinglabelAngle
a number (or array of numbers) encoding the angle of the label text with the vertical axis in radians. Default0
labelColor
a color array (or array of color arrays) encoding the color of the label for each axis. Default[0,0,0]
labelPad
a number (or array of numbers) encoding the world coordinate offset of the labels from the data axes. Default1.5
lineEnable
a boolean (or array of booleans) determining which of the 3 axes tick lines to show. Default istrue
lineWidth
a number (or array of numbers) determining the width of the axis lines in pixel coordinates. Default is1
lineMirror
a boolean (or array of booleans) describing which axis lines to mirror. Default isfalse
lineColor
a color array (or array of color arrays) encoding the color of each axis line. Default is[0,0,0]
lineTickEnable
a boolean (or array of booleans) which determines whether or not to draw the line ticks. Default isfalse
lineTickMirror
a boolean (or array of booleans) which determines whether the line ticks will be mirrored (similar behavior tolineMirror
). Default isfalse
lineTickLength
a number (or array of numbers) giving the length of each axis tick in data coordinates. If this number is positive, the ticks point outward. If negative, the ticks point inward. If0
, the tick marks are not drawn. Default0
lineTickWidth
a number (or array of numbers) giving the width of the tick lines pixel coordinates. Default1
lineTickColor
a color (or array of colors) giving the color of the line ticks. Default[0,0,0]
gridEnable
a boolean (or array of booleans) determining which grid lines to draw. Default istrue
gridWidth
a number (or array of numbers) giving the width of the grid lines in pixel units. Default is1
gridColor
a color array (or array of color arrays) giving the color of the grid lines for each axis. Default is[0,0,0]
zeroEnable
a boolean (or array of booleans) which describes which zero lines to draw. Default istrue
zeroLineColor
a color array (or array of color arrays) giving the color of the zero line. Default is[0,0,0]
zeroLineWidth
a number (or array of numbers) giving the width of the zero line. Default is2
backgroundEnable
a boolean (or array of booleans) describing which background plane to draw. Default isfalse
backgroundColor
the color of each background plane. Default is[0.8,0.8,0.8,0.5]
Releases all resources associated with this axes object.
(c) 2014 Mikola Lysenko. MIT License