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= DevDay 2015 - Rennes Site = 
Game "SuperVite"

The game has for inspiration Agar.io

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		Tutorial sources
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* Background
Phaser.io Examples (http://phaser.io/examples/v2/input/snap-on-drag)
* Orbs
http://opengameart.org/content/shiny-orbs-64x64
* Sky
http://opengameart.org/content/cartoony-sky

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		Guides
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* Official tutorial
http://phaser.io/tutorials/making-your-first-phaser-game
* Phaser examples
http://phaser.io/examples
* Basic tutorial
http://www.gamedevacademy.org/html5-phaser-tutorial-spacehipster-a-space-exploration-game/
* Tiles
http://www.gamedevacademy.org/html5-phaser-tutorial-top-down-games-with-tiled/
* Phaser quickstart book
https://leanpub.com/html5shootemupinanafternoon/read
* Pascal's tutorial
https://github.com/PascalLeMerrer/phaser-games

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		Tools
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* Tiled
http://www.mapeditor.org/
Needed format: Orthogonal / CSV / .json files
* Game development resources
https://game-development.zeef.com/david.arcila
* Shoebox (Spritesheet manipulation)
http://renderhjs.net/shoebox/
* Physic Editor (Useful to easily create P2 polygon body - 20€, free demo)
https://www.codeandweb.com/physicseditor

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Rennes team DevDay Game Jam

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