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= DevDay 2015 - Rennes Site = Game "SuperVite" The game has for inspiration Agar.io ________________________________________ Tutorial sources ________________________________________ * Background Phaser.io Examples (http://phaser.io/examples/v2/input/snap-on-drag) * Orbs http://opengameart.org/content/shiny-orbs-64x64 * Sky http://opengameart.org/content/cartoony-sky ________________________________________ Guides ________________________________________ * Official tutorial http://phaser.io/tutorials/making-your-first-phaser-game * Phaser examples http://phaser.io/examples * Basic tutorial http://www.gamedevacademy.org/html5-phaser-tutorial-spacehipster-a-space-exploration-game/ * Tiles http://www.gamedevacademy.org/html5-phaser-tutorial-top-down-games-with-tiled/ * Phaser quickstart book https://leanpub.com/html5shootemupinanafternoon/read * Pascal's tutorial https://github.com/PascalLeMerrer/phaser-games ________________________________________ Tools ________________________________________ * Tiled http://www.mapeditor.org/ Needed format: Orthogonal / CSV / .json files * Game development resources https://game-development.zeef.com/david.arcila * Shoebox (Spritesheet manipulation) http://renderhjs.net/shoebox/ * Physic Editor (Useful to easily create P2 polygon body - 20€, free demo) https://www.codeandweb.com/physicseditor
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