Rust Bare Metal Board Support Packages (BSP) for ESP32-based boards with focus on Embassy Async.
- ESP32-C3-DevKit-RUST
- ESP32-C3-LcdKit
- ESP32-C6-DevKit-C1
- ESP32-S3-BOX-3
- ESP32-S3-USB-OTG
- M5Stack-Core2
- M5Stack-CoreS3
- M5Stack-Fire
- WaveShare ESP32 C6 LCD 1.47
These boards are available in BSP for backward compatibility, but not recommended for new projects:
- ESP-Wrover-Kit - HW discontinued - replaced by ESP32-S3-BOX-3
- ESP32-S2-Kaluga
- ESP32-S3-BOX - HW discontinued - replaced by ESP32-S3-BOX-3
To add the ESP-BSP crate to your project:
cargo add esp-bsp
Ensure the correct feature flag is enabled in your Cargo.toml:
[features]
esp-bsp = { version = "0.4.0", features = ["esp32-s3-box-3"] }
Use the prelude for a streamlined initialization process.
use esp_bsp::prelude::*;
#[entry]
fn main() -> ! {
let peripherals = esp_hal::init(esp_hal::Config::default());
esp_alloc::psram_allocator!(peripherals.PSRAM, esp_hal::psram);
let mut delay = Delay::new();
// Initialize I2C for peripherals like accelerometers
let i2c = i2c_init!(peripherals);
// Initialize SPI with DMA for LCD display
let spi = lcd_dma_spi!(peripherals);
// Create the display interface
let di = lcd_display_interface!(peripherals, spi);
// Initialize the display
let mut display = lcd_display!(peripherals, di)
.init(&mut delay)
.unwrap();
// Turn on the backlight
lcd_backlight_init!(peripherals);
// Your application code here
println!("Display initialized!");
loop {}
}
With esp_bsp::prelude::*
, the macros ensure correct initialization per board based on the enabled feature.
- ESP32 Conway's Game of Life
- ESP32 Spooky Maze - Rust Bare Metal
- LCD_H_RES, LCD_V_RES, LCD_BYTES_PER_PIXEL, LCD_MEMORY_SIZE are exported via prelude
- Renamed BSPs
- Added BSPs for common boards for ESP32, ESP32-S2, ESP32-S3, ESP32-C3, ESP32-C6
- Unified BSP initialization using shared macros.
- Introduced prelude for simplified imports and initialization.
- renamed