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Test, Build, and Deploy with GameCI #1401

Test, Build, and Deploy with GameCI

Test, Build, and Deploy with GameCI #1401

Manually triggered November 5, 2023 13:45
Status Failure
Total duration 1h 38m 34s
Artifacts 4

main.yml

on: workflow_dispatch
Matrix: buildWithLinux
Build for StandaloneOSX
1h 30m
Build for StandaloneOSX
Deploy to the App Store
32m 18s
Deploy to the App Store
Deploy to the Google Play Store
5m 15s
Deploy to the Google Play Store
Deploy to the Web via Firebase
58s
Deploy to the Web via Firebase
Matrix: buildWithWindows
Deploy to the Mac App Store
0s
Deploy to the Mac App Store
Deploy to the Microsoft Store
0s
Deploy to the Microsoft Store
Deploy to the Steam Marketplace
0s
Deploy to the Steam Marketplace
Announce Release to Social Media
0s
Announce Release to Social Media
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2 errors and 3 warnings
Build for StandaloneOSX
The job running on runner GitHub Actions 2 has exceeded the maximum execution time of 90 minutes.
Build for StandaloneOSX
The operation was canceled.
Build for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
cgs-Android Expired
863 MB
cgs-StandaloneLinux64 Expired
1.78 GB
cgs-WebGL Expired
58.1 MB
cgs-iOS Expired
1.4 GB