Test, Build, and Deploy with GameCI #1623
main.yml
on: workflow_dispatch
Matrix: buildWithLinux
Deploy to the Google Play Store Test
0s
Announce Release to Social Media
0s
Annotations
2 errors and 8 warnings
Quality Check
Process completed with exit code 1.
|
Deploy to the Web via Firebase
Process completed with exit code 1.
|
Build for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for Android
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneOSX
No checksum defined for cask 'unity-hub', skipping verification.
|
Build for StandaloneOSX
macOS's Gatekeeper has been disabled for this Cask
|
Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for WSAPlayer
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
cgs-WSAPlayer
|
221 MB |
|
cgs-WebGL
|
31.9 MB |
|