Skip to content

Test, Build, and Deploy with GameCI #1623

Test, Build, and Deploy with GameCI

Test, Build, and Deploy with GameCI #1623

Manually triggered November 4, 2024 13:28
Status Failure
Total duration 1h 48m 54s
Artifacts 2

main.yml

on: workflow_dispatch
Matrix: buildWithLinux
Build for StandaloneOSX
39m 24s
Build for StandaloneOSX
Deploy to the App Store
0s
Deploy to the App Store
Deploy to the Google Play Store Production
0s
Deploy to the Google Play Store Production
Deploy to the Web via Firebase
9s
Deploy to the Web via Firebase
Deploy to the Google Play Store Test
0s
Deploy to the Google Play Store Test
Matrix: buildWithWindows
Deploy to the Mac App Store
0s
Deploy to the Mac App Store
Deploy to the Steam Marketplace
0s
Deploy to the Steam Marketplace
Build for WSAPlayer
28m 19s
Build for WSAPlayer
Deploy to the Microsoft Store
0s
Deploy to the Microsoft Store
Announce Release to Social Media
0s
Announce Release to Social Media
Fit to window
Zoom out
Zoom in

Annotations

2 errors and 8 warnings
Quality Check
Process completed with exit code 1.
Deploy to the Web via Firebase
Process completed with exit code 1.
Build for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
No checksum defined for cask 'unity-hub', skipping verification.
Build for StandaloneOSX
macOS's Gatekeeper has been disabled for this Cask
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WSAPlayer
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
cgs-WSAPlayer
221 MB
cgs-WebGL
31.9 MB