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Yet Another Path-finding Simulator

Simulation of the optimal boat path on a river.

Project assumptions

Finding the optimal boat path using Discrete Mathematics tools like Fuzzy Control System supported by A* search.

Technologies

  • Written in C++
  • SFML library as a GUI
  • GoogleTest for unit tests

Screenshots

Dark blue represents deep area, whereas orange or red is used for the shallows.

Black line depicts Fuzzy System path and red line shows A* path.

screenshot 52 screenshot 55

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⛵ Simulation of the optimal boat path on a river (discrete mathematics project)

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