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@vincenzonetti
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Describe your changes

I added a cache to avoid rebuilding the entire mesh topology.
In case the topology is constant a lookup table is used to retrieve the object mesh, avoiding the call to PointDuplicateAccumulator which is expensive

Issue ticket number and link if any

Issure: #2719

Checklist for finalizing the PR

  • [X ] I have performed a self-review of my code
  • I have added tests for new features and bugfixes
  • I have added documentation for new features
  • If it is a modifying the libf3d API, I have updated bindings
  • If it is a modifying the .github/workflows/versions.json, I have updated docker_timestamp

\ci fast

@mwestphal
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Interesting, lets discuss the design on discord please :)

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2 participants