Tiny Lua class libary
class = require "clasp"
Vector = class {
isVector = true; -- static values
init = function(self, x, y) -- initializer function
self.x = x
self.y = y
end;
}
a = Vector(10, 10)
print('Vector:', a.x, a.y, a.isVector) -- "Vector: 10 10 true"
Vector3 = Vector:extend {
init = function(self, x, y, z) -- function overriding
Vector.init(self, x, y) -- superclass method call
self.z = z
end;
}
b = Vector3(1, 2, 3)
print('Vector3:', b.x, b.y, b.z, b.isVector) -- "Vector3: 1 2 3 true"
Point = class {
init = function(self, x, y)
self.x = x
self.y = y
end;
__ = { -- metamethod table
tostring = function(self)
return 'Point('..tostring(self.x)..', '..tostring(self.y)..')'
end;
};
}
c = Point(15, 25)
print(c) -- "Point(15, 25)"