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Graphics
Euccas Chen edited this page Sep 12, 2017
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RefRast == (Microsoft Direct3D) Reference Rasterizer
A provided implementation for testing usage. It gives you a way of testing things like shaders without having the hardware (videocard).
Implements Tessellator
RefRast can be slow
The code builds using WDK (formerly DDK) build system, and building with the command build -cz daytona .