Skip to content
@electronicarts

Electronic Arts

Electronic Arts, inspiring a global community of players to explore new ways to play every day

Pinned Loading

  1. CnC_Remastered_Collection CnC_Remastered_Collection Public

    C++ 18.4k 4.7k

  2. EASTL EASTL Public

    EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

    C++ 8.3k 952

  3. ea-async ea-async Public

    EA Async implements async-await methods in the JVM.

    Java 1.4k 129

  4. dem-bones dem-bones Public

    An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses

    C++ 868 154

  5. gigi gigi Public

    A framework for rapid prototyping and development of real-time rendering techniques.

    Python 646 29

  6. EAStdC EAStdC Public

    EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

    C++ 492 96

Repositories

Showing 10 of 45 repositories
  • helmci Public

    helmci is a program that takes a set of helm release values and automatically deploys them to a Kubernetes cluster

    electronicarts/helmci’s past year of commit activity
    Rust 12 BSD-3-Clause 5 0 0 Updated Dec 13, 2024
  • gigi Public

    A framework for rapid prototyping and development of real-time rendering techniques.

    electronicarts/gigi’s past year of commit activity
    Python 646 29 3 0 Updated Dec 11, 2024
  • ava-capture Public

    Ava Capture is a distributed system to control and record several cameras from a central UI. This system would typically be used for a photogrammetry or 4D capture rig based on Ximea cameras.

    electronicarts/ava-capture’s past year of commit activity
    Python 66 17 0 46 Updated Dec 10, 2024
  • IRIS Public

    EA’s photosensitivity analysis tool

    electronicarts/IRIS’s past year of commit activity
    C++ 117 BSD-3-Clause 6 1 1 Updated Nov 25, 2024
  • IRIS-Unreal-Plugin Public

    EA’s photosensitivity analysis plugin for Unreal Engine 5

    electronicarts/IRIS-Unreal-Plugin’s past year of commit activity
    C++ 51 BSD-3-Clause 1 0 0 Updated Nov 22, 2024
  • pbmpm Public

    A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.

    electronicarts/pbmpm’s past year of commit activity
    JavaScript 111 BSD-3-Clause 6 1 0 Updated Oct 17, 2024
  • EASTL Public

    EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

    electronicarts/EASTL’s past year of commit activity
    C++ 8,315 BSD-3-Clause 952 72 16 Updated Sep 9, 2024
  • EAThread Public

    EAThread implements a unified cross-platform interface for multithreaded programming.

    electronicarts/EAThread’s past year of commit activity
    C++ 299 98 2 5 Updated Sep 9, 2024
  • EAStdC Public

    EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

    electronicarts/EAStdC’s past year of commit activity
    C++ 492 96 7 6 Updated Sep 9, 2024
  • EAMain Public

    EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.

    electronicarts/EAMain’s past year of commit activity
    C++ 45 38 1 3 Updated Sep 9, 2024

Most used topics

Loading…